09-16-2017, 02:24 PM
<link href='http://fonts.googleapis.com/css?family=Alegreya+SC' rel='stylesheet' type='text/css'><style type="text/css">.carnage_container{position:relative;z-index:1;width:460px;font:12px 'Times New Roman', serif;background:#040308 url('http://web.qx.net/zamora/stars-notdistorted.png');border-radius:300px 300px 0 0;border:1px solid #000;box-shadow:0 0 10px #000;}.carnage_container p{margin:0;}.carnage_container img{margin-bottom:-200px;border-radius:300px 300px 0 0;}.carnage_gradient{position:absolute;z-index:10;top:500px;left:15px;width:430px;height:100px;background:-moz-linear-gradient(top, rgba(118,118,118,0) 0%, rgba(76,76,76,0.8) 100%);background:-webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(118,118,118,0)), color-stop(100%,rgba(76,76,76,0.8)));background:-webkit-linear-gradient(top, rgba(118,118,118,0) 0%,rgba(76,76,76,0.8) 100%);background:-o-linear-gradient(top, rgba(118,118,118,0) 0%,rgba(76,76,76,0.8) 100%);background:-ms-linear-gradient(top, rgba(118,118,118,0) 0%,rgba(76,76,76,0.8) 100%);background:linear-gradient(to bottom, rgba(118,118,118,0) 0%,rgba(76,76,76,0.8) 100%);filter:progidXImageTransform.Microsoft.gradient( startColorstr='#00767676', endColorstr='#cc4c4c4c',GradientType=0 );}.carnage_message{position:relative;z-index:10;width:400px;background:rgba(76,76,76,0.8);text-align:justify;padding:15px;color:#CCDDE6;}.carnage_quote{position:relative;z-index:15;text-align:center;top:-20px;font:18px 'Alegreya SC', serif;color:#B34747;text-shadow:1px 1px 4px #441211;}.carnage_name{position:relative;z-index:15;padding-top:10px;text-align:center;font:28px 'Alegreya SC', serif;color:#B34747;text-shadow:1px 1px 4px #441211;}</style><center><div class="carnage_container"><img src="http://i21.photobucket.com/albums/b278/ruinedecho/carnage_zpsf4jw8cbz.jpg"><div class="carnage_gradient"></div><div class="carnage_message"><p class="carnage_quote">and lord, I fashion dark gods too;</p>
His collection grows.
First there is a woman he knew so recently - <i>Tang</i>, sweet and sour, she’d come and he’d known her as he’s known so many, left her pregnant without a second thought. He’d never thought he’d see her again, but here she is, beckoned, and smart enough to bend a knee.
Then another one he knows – Ledger, the boy who knew ice and polar bears, who’d been here before. The hounds must have scented it on him, the scars, and found him easy prey.
And then an unknown, a white woman still reeking of the sea, eyes clouded and blind.
A price to a drowned kingdom, then, a thing spat from its ruins as it sank into the sea. He looks like his father, whom Carnage has not forgiven for losing control over the kingdom the dark god himself has made.
A mare that fights, who stabs and scrapes at the wolves, but it’s not enough – it never is. She ends up trapped, too.
A girl, delivered to him with a mark already burnt into her – an offering, but a besmirched one.
A girl who wanders in, a lost lamb to slaughter. Easy takings.
A boy who sacrifices himself to save a girl – nobility is such a stupid thing – who’s welcomed with open arms.
A woman already scarred and breaking, and he wonders about her limits.
A man – a <i>thing</I> - who reminds Carnage is his own creations, who runs with them, who almost belongs. A delight.
The very woman another of the victims had tried to save, who crashes in, and oh, Carnage <i>laughs</i>.
He’s pleased at the collection, toys on the shelf. He separates them, so that they may not collude, keeps them each in their own cell.
He leaves them there, albeit with water and food (he wants them physically well enough, for the next phase), fills the air with artificial sounds of screams. He’d always liked a certain mood. He lets them settle into the despair, lets them contemplate their life here, imprisoned and dying. He visits each one, briefly, and though he is not particularly cruel in these visits, he leaves each of them marked.
And then – he lets them escape. He does not make it easy, and if they are particularly stupid, they might miss the weakened areas, the lapses in guards. But most, he thinks, will find their way out.
However, what they escape to is not Beqanna.
Outside is a wasteland, and one filled with monsters. Across the wasteland – miles and miles away – is an oasis. A light at the end of the tunnel, if you will.
Then, he sits back. He creates more monsters for his wasteland. And he waits, and watches.
<b>NOTES:</b>
Carnage imprisons them in their own cell, where they’re held captive for a time to start testing their mental facilities. Carnage visits each of them, and brands them with his mark – you can decide where, and what the mark looks like, if you want to describe it (I see it as something that changes for each user). You may powerplay Carnage for this section, if you want to have him do anything other than brand to your character (within character and reason, obviously, if you make Carnage color change into paisley and fall in love with your character I’m deleting you).
There is some fault in your cell – a weak wall, a lapsed guard, a distraction, whatever you want. You’re able to escape, but the land you escape into is a wasteland. Scorched earth, little/no water, pretty much a hellscape. You must encounter and fight/skirmish with at least <b>two</b> monsters. Monsters can be anything from classic movie or TV monsters, to something from HP Lovecraft, to a parent who abused them and thus is a monster in its own right.
At the end, there’s an oasis – clear blue water and no monsters. Stop once your character gets there.
In summary, describe:
- Your time in the cell & carnage’s branding
- Your escape from the cell
- Your trip across the wasteland, at least two monster fights, ending at the oasis
Because of my limited computer access, you have almost a whole week to reply. Entries are due <b>Friday, September 22nd, 11:59 PM CST</b>.
Have fun! If you have any questions, PM me.
<p class="carnage_name">c a r n a g e</p></div></div></center>
His collection grows.
First there is a woman he knew so recently - <i>Tang</i>, sweet and sour, she’d come and he’d known her as he’s known so many, left her pregnant without a second thought. He’d never thought he’d see her again, but here she is, beckoned, and smart enough to bend a knee.
Then another one he knows – Ledger, the boy who knew ice and polar bears, who’d been here before. The hounds must have scented it on him, the scars, and found him easy prey.
And then an unknown, a white woman still reeking of the sea, eyes clouded and blind.
A price to a drowned kingdom, then, a thing spat from its ruins as it sank into the sea. He looks like his father, whom Carnage has not forgiven for losing control over the kingdom the dark god himself has made.
A mare that fights, who stabs and scrapes at the wolves, but it’s not enough – it never is. She ends up trapped, too.
A girl, delivered to him with a mark already burnt into her – an offering, but a besmirched one.
A girl who wanders in, a lost lamb to slaughter. Easy takings.
A boy who sacrifices himself to save a girl – nobility is such a stupid thing – who’s welcomed with open arms.
A woman already scarred and breaking, and he wonders about her limits.
A man – a <i>thing</I> - who reminds Carnage is his own creations, who runs with them, who almost belongs. A delight.
The very woman another of the victims had tried to save, who crashes in, and oh, Carnage <i>laughs</i>.
He’s pleased at the collection, toys on the shelf. He separates them, so that they may not collude, keeps them each in their own cell.
He leaves them there, albeit with water and food (he wants them physically well enough, for the next phase), fills the air with artificial sounds of screams. He’d always liked a certain mood. He lets them settle into the despair, lets them contemplate their life here, imprisoned and dying. He visits each one, briefly, and though he is not particularly cruel in these visits, he leaves each of them marked.
And then – he lets them escape. He does not make it easy, and if they are particularly stupid, they might miss the weakened areas, the lapses in guards. But most, he thinks, will find their way out.
However, what they escape to is not Beqanna.
Outside is a wasteland, and one filled with monsters. Across the wasteland – miles and miles away – is an oasis. A light at the end of the tunnel, if you will.
Then, he sits back. He creates more monsters for his wasteland. And he waits, and watches.
<b>NOTES:</b>
Carnage imprisons them in their own cell, where they’re held captive for a time to start testing their mental facilities. Carnage visits each of them, and brands them with his mark – you can decide where, and what the mark looks like, if you want to describe it (I see it as something that changes for each user). You may powerplay Carnage for this section, if you want to have him do anything other than brand to your character (within character and reason, obviously, if you make Carnage color change into paisley and fall in love with your character I’m deleting you).
There is some fault in your cell – a weak wall, a lapsed guard, a distraction, whatever you want. You’re able to escape, but the land you escape into is a wasteland. Scorched earth, little/no water, pretty much a hellscape. You must encounter and fight/skirmish with at least <b>two</b> monsters. Monsters can be anything from classic movie or TV monsters, to something from HP Lovecraft, to a parent who abused them and thus is a monster in its own right.
At the end, there’s an oasis – clear blue water and no monsters. Stop once your character gets there.
In summary, describe:
- Your time in the cell & carnage’s branding
- Your escape from the cell
- Your trip across the wasteland, at least two monster fights, ending at the oasis
Because of my limited computer access, you have almost a whole week to reply. Entries are due <b>Friday, September 22nd, 11:59 PM CST</b>.
Have fun! If you have any questions, PM me.
<p class="carnage_name">c a r n a g e</p></div></div></center>