07-12-2015, 03:24 PM
so you wanna play with magic?
Engelsfors greets her, and Camrynn returns the greeting with a smile and a small dip of her head. She feels a certain degree of cunning in the mare, and briefly wonders whether Engelsfors is one that she should approach later. In addition to her duties as Queen of the Deserts, Camrynn is building her own little army – ever so secretly. So secretly, in fact, that most of its members don't even know her true identity.
You know, it's just terribly unseemly for the queen of a light kingdom to be seen as, well, making herself into a miniature warlord.
The little mare has so much exuberance, it's all Camrynn can do to keep from laughing. But as it is, when the girl suggests adventure, Camrynn merely smiles. It's a Cheshire-cat smile, something more secret than just an expression of joy, but it's a smile nonetheless. She continues to smile as Engelsfors speaks, and Camrynn turns her pretty head to watch and listen. "Isn't that why we're all here, to find out own definition of adventure?" she answers easily, once Engelsfors has finished. "And what's an adventure without friends?" she offers, smiling at both.
She suggests this, and yet she knows that she herself is the exception to this hypothetical rule. She has no love for adventure, no need to dashing off into the unknown. She also has little need for friends. She needs only to push the envelope, to leap outside the bounds of what should be possible and explore what is. And perhaps that's a type of adventure in itself, but she doesn't need the excitement of undiscovered lands – she needs only the excitement of the undiscovered possibility. Hers is a sense of mental adventure.
It's probably easier to have that kind of spirit of adventure when you wield magic.
It's probably impossible to have any other kind of sense of adventure when you wield magic.
It's just terribly anti-climactic to dream of a new land and be able to reach it by simply thinking of it, and arriving there. It really takes out the whole travel and bonding part, which any reader knows is vital to a successful and good adventure.
"What is it you're looking for, Skitz?" she asks, her face legitimately curious as she turns to their new friend. Certainly Camrynn could reach in and pull the details from her mind, pushing aside the voices as she did so, but that just doesn't seem sporting. Here in the field, she tries not to push her powers on the other horses too much. Those who are recruiting usually know her from her reputation, and those who are recruited generally don't need to know.
You know, it's just terribly unseemly for the queen of a light kingdom to be seen as, well, making herself into a miniature warlord.
The little mare has so much exuberance, it's all Camrynn can do to keep from laughing. But as it is, when the girl suggests adventure, Camrynn merely smiles. It's a Cheshire-cat smile, something more secret than just an expression of joy, but it's a smile nonetheless. She continues to smile as Engelsfors speaks, and Camrynn turns her pretty head to watch and listen. "Isn't that why we're all here, to find out own definition of adventure?" she answers easily, once Engelsfors has finished. "And what's an adventure without friends?" she offers, smiling at both.
She suggests this, and yet she knows that she herself is the exception to this hypothetical rule. She has no love for adventure, no need to dashing off into the unknown. She also has little need for friends. She needs only to push the envelope, to leap outside the bounds of what should be possible and explore what is. And perhaps that's a type of adventure in itself, but she doesn't need the excitement of undiscovered lands – she needs only the excitement of the undiscovered possibility. Hers is a sense of mental adventure.
It's probably easier to have that kind of spirit of adventure when you wield magic.
It's probably impossible to have any other kind of sense of adventure when you wield magic.
It's just terribly anti-climactic to dream of a new land and be able to reach it by simply thinking of it, and arriving there. It really takes out the whole travel and bonding part, which any reader knows is vital to a successful and good adventure.
"What is it you're looking for, Skitz?" she asks, her face legitimately curious as she turns to their new friend. Certainly Camrynn could reach in and pull the details from her mind, pushing aside the voices as she did so, but that just doesn't seem sporting. Here in the field, she tries not to push her powers on the other horses too much. Those who are recruiting usually know her from her reputation, and those who are recruited generally don't need to know.
CAMRYNN
co-queen of the deserts, magical, mother of badassery