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  • Beqanna

    COTY

    Assailant -- Year 226

    QOTY

    "But the dream, the echo, slips from him as quickly as he had found it and as consciousness comes to him (a slap and not the gentle waves of oceanic tides), it dissolves entirely. His muscles relax as the cold claims him again, as the numbness sets in, and when his grey eyes open, there’s nothing but the faint after burn of a dream often trod and never remembered." --Brigade, written by Laura


    Updates to Traits
    #12

    Mental Trait Update


    We are updating our mental traits to make sure they are consistent, clear, and don’t significantly overlap with one another. Below you will find some updates to various definitions and what to do if a significant definition change impacts you.

    Additionally, we want to remind everyone that ALL mental traits require player permission. Because these traits are powerplaying by nature, you must make sure you obtain the other player(s) permission before using them (even though the definition does not say this for each trait).



    --Divination (1): Ability to see possible futures through a specific medium. Subset of Precognition. Predictions are not always accurate.
    Change: combining all the variation of Divination into one definition; does not impact anyone with a divination trait

    Precognition (2): Users can foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
    Change: Updated definition though no change in functionality of the trait

    Empathic Echoes (2): The ability to pick up emotional residue from events, places, and other individuals. The user is able to feel and experience these lingering emotions as if happening in the moment, but is not able to see the exact imagery of what caused the emotion. In cases of particularly strong events, such as a war, the user is able to pick up weak images if they are near the location. Some users may have trouble controlling what they tap into and may be overwhelmed.
    Change: Updated definition and removed the ability to see imagery (because empathy is an emotion based and not image based trait), except in the case of significant events, such as war. For players who currently have this trait, you may swap this for a similar mental trait that is 2 spaces or less if you choose.

    Clairvoyance has been changed to Limited Clairvoyance (2): Ability to gain information about an object, character, location, or physical event that is currently taking place using sight outside of the normal range of detection. User cannot affect these events or see into the future and are limited to sight only (cannot hear, feel, or experience these events with any other senses).
    Change: Updated definition and limited this trait to sight (so no other senses are included). Anyone with Clairvoyance will automatically be changed to Limited Clairvoyance. For players who currently have this trait, you may swap this for a similar mental trait that is 2 spaces or less if you choose.

    Added Clairvoyance (3): Ability to gain information about an object, character, location, or physical event using sight outside of the normal range of detection. Users are able to detect ghosts/spiritual beings. Additionally, they can perceive sights and visual sensations from past events, future events, or locations that are currently outside the range of normal vision.

    Enthrallment (1): A form of weak hypnosis. User must maintain direct eye contact, and commands may not always be obeyed,  especially if they violate the subject's desires. Use may result in short-term dizziness and/or confusion.
    Change: Updated definition, no change to trait functionality

    Memory Manipulation (3): Ability to alter others memories, including making them think things happened that didnt, making them forget things that did happen, and changing details of memories. Also includes the ability to send and receive memories, but unable to send or receive emotions or thoughts attached to the memory. Memories are limited to the perception of the character to whom the memory belongs.


    Edit



    Also adding the below two traits, and tweaked Memory Manipulation above (again).

    Memory Sharing (1): Ability to send memories to another character, but unable to send emotions or thoughts attached to the memory. The memory is limited to that individuals perception. Does not include receiving memories from others.

    Memory Reading (2): Ability to view someones memories, but unable to pick up the emotions or thoughts attached to the memory. The memory is limited to that individuals perception. Does not include sending their own memories.
    Reply


    Messages In This Thread
    Updates to Traits - by Officials - 05-08-2019, 02:05 PM
    RE: Updates to Traits - by Officials - 08-27-2019, 01:49 PM
    RE: Updates to Traits - by Officials - 10-31-2019, 03:32 PM
    RE: Updates to Traits - by Officials - 04-19-2020, 05:49 PM
    RE: Updates to Traits - by Officials - 09-10-2020, 09:48 AM
    RE: Updates to Traits - by Officials - 10-20-2020, 08:36 AM
    RE: Updates to Traits - by Officials - 10-21-2020, 08:08 PM
    RE: Updates to Traits - by Officials - 01-13-2021, 11:54 AM
    RE: Updates to Traits - by Leah - 05-31-2021, 06:24 PM
    RE: Updates to Traits - by Leah - 06-01-2021, 11:59 AM
    RE: Updates to Traits - by Officials - 08-24-2021, 10:11 AM
    RE: Updates to Traits - by Officials - 11-08-2021, 03:52 PM
    RE: Updates to Traits - by Squirt - 12-04-2021, 10:14 AM



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