12-17-2015, 04:35 PM
Anahera
For not replying, Anahera will speak in Christmas carols (so yes, she’ll be singing) for the next two real life weeks. After that, this will fade away, but in the winter she will always end up singing a few carols in the middle of some various conversations. In the summertime, she will have no problems speaking normally though.
All traits are genetic. Please make sure you post an update in the database.
Polluck
Krampus Physiology: Polluck now has cloven hooves and goat horns. He also has enhanced agility, endurance and speed, as well as the ability to induce fear in others. However, he will always suffer slightly from the injuring that the Grinch inflicted on him. His arm and thigh will be the first pieces of him to tire, despite his enhanced physical condition, and these areas will be more prone to damage.
Weir
Christmas Entity Mimicry: Weir can now harness some of the magic of Christmas. He is immune to the cold, can induce happiness in others, and manipulate ice/snow. However, you will always be somewhat sensitive to the dark now, given how much light magic has coursed through your body. Your powers fade at night, and though they still work, their effect and range will be short lived and rather small. You will also find that without any light at all, you will always be slightly uncomfortable.
Nayl
Animation: Nayl now has the ability to give life to inanimate objects, animating them to move on their own accord; however these objects do work in tandem with Nayl. Objects cannot stay animated indefinitely, for each object will be a drain on Nayl’s power the farther away from her they are, and the longer they are alive.
Lirren
Aura Reading: Lirren now has the power to read the auras of others within 20 feet of her. She will be able to tell generally if their intentions are good or bad, and generally if they are feeling sad, happy, etc.. She will not be able to determine specific details about another horse’s intentions or emotions however. In addition, she will always bear the scars from her quest (the details of the scars are up to you, but they must be visible and at least 5 inches in length). The scars will fade to red and green.
Arka
Disintegration: Arka now has the ability to disintegrate inanimate objects within 20 feet of him. The larger the object, the less damage he will be able to do. It might take multiple tries to fully disintegrate a larger object (think a fully grown tree for reference), and will tire him out. In addition, he will always bear the scars from his quest (the details of the scars are up to you, but they must be visible and at least 5 inches in length). The scars will fade to red and green.
For not replying, Anahera will speak in Christmas carols (so yes, she’ll be singing) for the next two real life weeks. After that, this will fade away, but in the winter she will always end up singing a few carols in the middle of some various conversations. In the summertime, she will have no problems speaking normally though.
All traits are genetic. Please make sure you post an update in the database.
Polluck
Krampus Physiology: Polluck now has cloven hooves and goat horns. He also has enhanced agility, endurance and speed, as well as the ability to induce fear in others. However, he will always suffer slightly from the injuring that the Grinch inflicted on him. His arm and thigh will be the first pieces of him to tire, despite his enhanced physical condition, and these areas will be more prone to damage.
Weir
Christmas Entity Mimicry: Weir can now harness some of the magic of Christmas. He is immune to the cold, can induce happiness in others, and manipulate ice/snow. However, you will always be somewhat sensitive to the dark now, given how much light magic has coursed through your body. Your powers fade at night, and though they still work, their effect and range will be short lived and rather small. You will also find that without any light at all, you will always be slightly uncomfortable.
Nayl
Animation: Nayl now has the ability to give life to inanimate objects, animating them to move on their own accord; however these objects do work in tandem with Nayl. Objects cannot stay animated indefinitely, for each object will be a drain on Nayl’s power the farther away from her they are, and the longer they are alive.
Lirren
Aura Reading: Lirren now has the power to read the auras of others within 20 feet of her. She will be able to tell generally if their intentions are good or bad, and generally if they are feeling sad, happy, etc.. She will not be able to determine specific details about another horse’s intentions or emotions however. In addition, she will always bear the scars from her quest (the details of the scars are up to you, but they must be visible and at least 5 inches in length). The scars will fade to red and green.
Arka
Disintegration: Arka now has the ability to disintegrate inanimate objects within 20 feet of him. The larger the object, the less damage he will be able to do. It might take multiple tries to fully disintegrate a larger object (think a fully grown tree for reference), and will tire him out. In addition, he will always bear the scars from his quest (the details of the scars are up to you, but they must be visible and at least 5 inches in length). The scars will fade to red and green.