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- Offenses
- General
- Mares (Claiming)
- Lands and Herds
- Challenges
- Breeding and Birthing
- Stealing
- Kingdoms
- Quests -
Offenses
- The punishments are not predetermined, meaning whatever discipline you receive is based upon the fact of how serious the offense is, how many warnings you have received, and whether or not you are willing to correct it.
General
- All text, images, and HTML are created by Beqanna for the sole purpose of benefitting the game and as a whole is protected under copyright law. Should you steal any of the such from this game, please be warned that such actions will be dealt with according to the law. It is considered plagiarism, and is illegal.
- All text, some images, characters, and HTML created by the players of Beqanna are copyright to them. Meaning, you cannot steal anybody's post/image/html/character. (For more information about copyrights, visit http://www.whatiscopyright.org)
- All stock images are copyrighted to their photographer and/or creator. Beqanna does not take any credit for these works. If the original photographer would like an image removed, please a contact us and we shall do so immediately. Credits for the stock images used in the layout can be seen here.
- No intentional prejudice will be tolerated, be it racial, sexual, religious, or political.
- There is a fine line between out of character and in character, please do not confuse the two.
- Respect everybody, whether or not you like him or her. Do this, and it will be returned. Also, please have patience with those involved in maintaining Beqanna.
- Beqanna is run by the owners and a group of chosen assistants known as officers. If they are treated with respect, they will show respect to you.
- You can only join as horses, meaning you cannot join as a mythical or other creature without prior permission from the owners.
- One real life month is equal to one Beqannian year. You must age according to this calendar - no slowing down an aging horse or speed aging horses without permission from the owners.
- Unless your horse is immortal or has magic, they should not live extraordinarily lengthy lives. A "regular" Beqanna horse should not live past 40 Beqannian years at most.
- You can only play your characters, meaning you cannot pretend to be a fairy or another player's horse.
- Keep out of character arguments private, through email and instant messenger.
- There is no word requirement for Beqanna. We know people have great muse days as well as off-days. However, we do ask that you have had at least some experience role playing before or is willing to improve through role playing. You will not be refused because of lack of experience, but may be if you act arrogant and haughty about it.
- The rant board is for relieving tension, but be careful not to insult other players on there.
- All permissions granted by owners must be obtained in written form, either through email, a post on a Beqanna board, or an instant messenger service. Phone calls or conversations are not valid forms of permission.
- Overall, Beqanna's rules are very fluid. This game focuses on you, the player, and as long as you use common sense and creativity, there's not much you can't do.
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- Mares can be claimed by force, but this is only allowed in the field. Also, only stallions can claim mares.
- If a mare is claimed, she must follow the stallion who claimed her. She may, however, challenge for freedom.
- Kingdoms cannot claim mares, but may convince them to join.
- Be creative - Don't join five or ten mares with evil names and arrogant, callous attitudes. Not all mares act that way.
- Stallions, don't post the same exact post for every mare you meet on herdless. It becomes redundant and annoying.
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- You should have at least one mare with you to claim a land. You or a family member cannot be that mare.
- Each land can only contain one herd, and each herd does not have a minimum or maximum number. The lands must be claimed by stallions, and stallions only.
- If a board that is for a land does not exist on the Beqanna navigation, then all events that transpire on that board are invalid to the events of Beqanna. The owners of Beqanna will make all boards, and passwords to herd lands are not given out.
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- All challenges are by role-playing only.
- There is no limit to the amount of times you can challenge someone or be challenged, but be reasonable. Do not go overboard in challenging the same horse.
- The terms of the challenge are set by the challenger. Only with the permission of the challenger can those terms be changed.
- There is a minimum of three days between all challenge posts (including an initial post accepting a challenge). This minimum may be shortened only with agreement between the two players.
- No word limit may be set on challenge posts, unless one is agreed upon by both players.
- You must state the name of the horse you are challenging in the subject of your challenge post.
- You may counter-challenge if your opponent's rules allow it. A counter challenge contradicts another challenge by fighting to negate anything that was won from the original conflict.
- Kingdoms may not challenge/force horses to recruit for them. They may only take prisoners.
- Kingdoms and herds are separate entities. Kingdoms, for the most part, should leave herds alone unless absolutely necessary. Herds, as a result, should not challenge kingdoms either without due cause.
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- Breeding may occur anywhere in Beqanna during the rightful days (19th through 23rd of each month). A calendar has been provided for your benefit. Please use it accordingly.
- After the breeding has been completed, discuss the names you and the other parent wish for the foal. It is suggested to have at least two name choices for a filly and two for a colt just in case of twins. If no names are provided, your foal will be a stillborn and that verdict cannot be changed. Remember to check all the names' availability by searching the member's database in Begin and the name reservations board in OOC.
- Then, have one parent go to the breeding board and post the statistics of both the sire and the dam of the foal. This information must include each of the following: parent's name, breed, color, traits and/or defects (or none), and anything else you wish to provide of relevance to the breeding itself. This board is not in character. It's an out of character board were you get the statistics of your foal(s).
- A birthing fairy will arrive and post your foal's statistics and due date. You may birth on your due date or within a two-day range before and after at any reasonable in character board. You do not need to submit a members update for the foal to be logged in the database; the fairy that supplied your stats will input it.
- A stallion may force one of his mares, or any mare that is herdless to breed.
- If a stallion force breeds a mare and that mare's player doesn't want to play the foal, the stallion's player must play the foal or find a player for it.
- A stallion may breed to another stallion's mares, though keep in mind that usually this does not happen and if it does, the mare's rightful stallion may often kill the foal.
- Foals may not be raped in the playground.
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- All steals can be in riddle format, in English and in character. Allude to the name of the herd land, the name of the lead stallion, and the name of the mare or mares being stolen. The riddle steals will continue for three days (72 hours) and if the stallion has not saved his mare or mares by then, post the answer to the riddle and wait for an officer's approval. Keep the length within 5 lines/1 paragraph per stolen horse. Any longer and steals will be ineffective.
- Steals may also be by role playing, though it is advised not to say the names of the chosen mare and her stallion or land, but rather by subtle hints. These steals will continue for three days as well and if the stallion has not saved his mare or mares by then, post who is being stolen, the post, and wait for an officer's approval.
- Any applicable terms of the steal, if successful, must be posted in the initial steal post. Kingdoms may not force stolen horses to recruit against their will.
- Each kingdom or herd may attempt no more than two steals a week, whether or not the steals are ruled successful and whether they are attempted by multiple horses. If two steals have been posted from your kingdom in the past 7 days, you need to wait before stealing again.
- A steal may target no more than two horses at a time. This applies to kingdoms as well as herds.
- Kingdom lands may only steal from other kingdom lands; herd lands may only steal from other herd lands.
- If stealing from a kingdom, you must allude to: the name of the kingdom, the name of the ruler or rulers (if there is both king and queen, both must be alluded to), and the name of the horse or horses you intend to steal.
- You can only block who you think is being stolen. Do not list all your mares or all of the horses in your kingdom. If the steal is for one horse, you may only protect one horse. Because the maximum stolen in any one steal is two horses, you may only block a maximum of two horses. If you try to block by saying "all horses from my kingdom/herd are safe" or anything similar, your block will be void. You must state what horse or which two horses you believe are being stolen, giving reasons for your suspicion.
- When posting a steal, use your horse's full name, not an alias or altered version.
- You cannot block yourself.
- A herd mare cannot block a steal for a herd.
- Any kingdom horse may block a steal for a kingdom. However, the total blocks from any kingdom are cumulative: if the steal is for one horse, the whole kingdom only gets one shot. If it's for two, the entire kingdom may only block two horses in total.
- You cannot steal horses whose players were away during the 72 hours.
- When posting for judgment, you must include the full text of the steal, edited to show the clues and the way the clues relate to the horses stolen, kingdoms/herdlands and rulers/lead stallions stolen from.
- Whenever you block or post to have a steal judged, be sure you state clearly who you are blocking/stealing, where they are from, and the name(s) of the monarch(s)/stallion.
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- You may challenge for a position in a kingdom with permission from the monarchy.
- You may not challenge for a king or queen's position without permission from either an owner or the co-ruler of the position being challenged for.
- Kingdoms may be raided. During a raid, the raiders will set the terms, but they must not contradict any of Beqanna's challenge rules. Raids may have any number of different goals, but use discretion.
- Kingdoms may also be subject to mutiny. In the case of a mutiny, the kingdom must vote to oust the current rulers and must vote new rulers into place by a majority.
- Kingdoms may have any number and system of ranks that they please. Ranks held by kingdom horses may be determined in any manner the kingdom chooses.
- The king or queen of a kingdom may be given the password to the kingdom board for updates.
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- Fairies (ie, officers) will host quests occasionally. All instructions and events pertaining to the quest will be in their post in the quest land. You cannot ask for a quest if there is none currently.
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