good gone girl, she's got nothing left to lose; any - Printable Version +- Beqanna (https://beqanna.com/forum) +-- Forum: OOC (https://beqanna.com/forum/forumdisplay.php?fid=24) +--- Forum: Archive (https://beqanna.com/forum/forumdisplay.php?fid=81) +---- Forum: Lands (https://beqanna.com/forum/forumdisplay.php?fid=98) +----- Forum: The Deserts (https://beqanna.com/forum/forumdisplay.php?fid=19) +----- Thread: good gone girl, she's got nothing left to lose; any (/showthread.php?tid=1652) |
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good gone girl, she's got nothing left to lose; any - Darking - 06-05-2015
RE: good gone girl, she's got nothing left to lose; any - Camrynn - 06-05-2015 so you wanna play with magic? The Deserts, perhaps more than any other kingdom in Beqanna, seems to be home to fringe dwellers. Not that Camrynn minds this – she's happy to have them there, regardless of whether they choose to interact with the rest of the residents. She's happy to have her kingdom be the one that offers shelter to everyone, regardless of who they are or where they come from. She's happy to have the Deserts be the umbrella of strength for anyone who needs it. After all, you can only be an umbrella of strength if you are, first and foremost, strong. But she is also happy to see them come out of their shell, as Darking and Rowyn do today. She feels them approaching the oasis although she herself is many miles off. After some months as queen here her magic has started to intermingle with that of the kingdom, and she feels things here acutely – more or less if a rabbit so much as stirs (not that there are many rabbits here) she's going to know it. And when two horses stir and move, she's absolutely going to know it. She watches as they come across the main oasis, mostly quiet today. She smiles as the young girl finds her way into the water, chasing fish that run away too easily. With a thought, the black mare melts into existence within the shadows of a tree across the way. Close enough that Darking would probably notice her sudden entrance (assuming she's that kind of telepath) but far enough away for it to not be threatening (or at least, that's the idea). She watches for a moment as though she'd been watching from there forever. She blends well in the shadows, entirely black without any markings. Today, her color changing eyes are a bright leaf-green, a celebration of the springtime that riots across the rest of Beqanna (although here in the Deserts, you'd almost never guess). The gilded crook-and-flail of the Deserts crown sits proud across her chest, reflecting stray beams of sunlight that bounce up from the sand around her. And across one cheek a string of diamonds and gemstones drapes gracefully, catching the light intermittently. She steps gracefully from beneath the shade of her tree, crossing the oasis toward Darking. Her long mane and tail float in the breeze, more graceful and free of tangles than any wild horse's has any right to be. That's one of the perks of magic: she's able to quite freely keep her appearance everything she'd want it to be. Where other horses are bound by the rules of what's normal and what's possible, Camrynn is able to do exactly as she pleases. Pausing as she passes the lake, Camrynn brings into existence a decently large silver fish. It is maybe six inches long, a koi fish with silver and pewter designs etched into its scales. It glows with a dull luminescence in the waters of the oasis, delicate, almost like a lantern. Camrynn releases her creation to temporary sentience, instructing it to play (gently) with Rowyn. She'll no doubt reclaim it when she's done with it (or more accurately, when Rowyn's done with it) but that's not for a bit yet. "Hello." she greets Darking, smiling gently. "Welcome to the Deserts." CAMRYNN co-queen of the deserts, magical, mother of badassery RE: good gone girl, she's got nothing left to lose; any - Pevensie - 06-06-2015 It goes against her nature, being stuck in the thick of it. She is a creature of quiet habit, not speaking unless spoken to, not venturing her opinion unless someone asks. Yet, as a Queen, she knows that will not do. She must go from advisor to leader, from sheep to Shepard. As with anything, a transition is in process. She cannot fight her nature, but she can try and adapt. Slowly but surely, it's starting to work and she is beginning to come round. RE: good gone girl, she's got nothing left to lose; any - Darking - 06-10-2015
RE: good gone girl, she's got nothing left to lose; any - Pevensie - 06-19-2015 There is something about this mare. She seems uncomfortable, shifting in their presence. The way she looks at Camrynn in particular, the slight shift in her gaze. Of course, Pevensie can't read minds. She isn't even an empath, but she is old. As such, she has had plenty of years to judge and analyse the body language of her fellow equestrian, a skill she found particularly enabling in her years as a diplomat and doubtlessly has it's uses as a Queen as well. RE: good gone girl, she's got nothing left to lose; any - Camrynn - 06-28-2015 so you wanna play with magic? Much as Camrynn may be dangerous, she will never be dangerous to the citizens of the Deserts. She's sworn on everything that she holds dear (in other words, her magic) that she will rule to the best of her ability, and that means keeping the citizens of the kingdom from danger, not throwing them into the thick of it. And much as Camrynn may be capricious, much as she may be unpredictable, much as she is dangerous, none of that is worth upsetting the vow she's made. None of that is worth losing her magic. Camrynn knows immediately that Darking is uncomfortable around her, and the black mare can't help but sigh. It would be easier, she thinks, if she were to just blanket her magic around horses like these, who can read it and who treat her differently for it. She considers, for a moment, wiping the memory from their minds, making them forget that she's anything but a black mare. But that too would be disingenuous, not to mention probably a violation of the oath she'd sworn. Before she can speak again, Pevensie joins them, and Camrynn gives her fellow queen a gentle smile. They may have had their differences recently, but Camrynn respects Pevensie in a way she doesn't respect most other horses. Pevensie introduces them both, and Camrynn nods along. The mare returns the favor, introducing herself and her daughter. It doesn't surprise Camrynn when Pevensie moves toward Rowyn; the buckskin mare has always had a way with children. Camrynn remains standing over by Rowyn. She doesn't have to be a magician to know that her presence makes Darking uncomfortable. She, like Pevensie, can see the way the mother moves closer to her daughter. She, like Pevensie, can see the way that Darking's focus is so strongly on her, and so almost secondhand on Pevensie. She sees it all, and it saddens her, but it is inevitable, unavoidable. It is the price that Camrynn sometimes pays for having magic, and it is a price that she would happily pay thousandfold. She is her magic, and her magic is her. They are inseparable, and it would ruin Camrynn if that were ever to change. "If you'd rather, I can remove that fish." Camrynn says to Darking, her voice amiable. "I just couldn't help noticing how excited your daughter was to see them, and thought she might like a special one to play with." the black mare smiles, gently. "Even with us magicians, sometimes a silver fish is, well, just a silver fish." CAMRYNN co-queen of the deserts, magical, mother of badassery Well, that was gross :| sorry guys. |