• Logout
  • Beqanna

    COTY

    Assailant -- Year 226

    QOTY

    "But the dream, the echo, slips from him as quickly as he had found it and as consciousness comes to him (a slap and not the gentle waves of oceanic tides), it dissolves entirely. His muscles relax as the cold claims him again, as the numbness sets in, and when his grey eyes open, there’s nothing but the faint after burn of a dream often trod and never remembered." --Brigade, written by Laura


    Thread Rating:
    • 0 Vote(s) - 0 Average
    • 1
    • 2
    • 3
    • 4
    • 5
    [open quest]  they all go into the dark; ROUND I [mature]
    #1
    I can't dual tag, but assume all the following posts are MATURE for (possibly graphic) descriptions of death/violence

    <link href='http://fonts.googleapis.com/css?family=Alegreya+SC' rel='stylesheet' type='text/css'><style type="text/css">.carnage_container{position:relative;z-index:1;width:460px;font:12px 'Times New Roman', serif;background:#040308 url('http://web.qx.net/zamora/stars-notdistorted.png');border-radius:300px 300px 0 0;border:1px solid #000;box-shadow:0 0 10px #000;}.carnage_container p{margin:0;}.carnage_container img{margin-bottom:-200px;border-radius:300px 300px 0 0;}.carnage_gradient{position:absolute;z-index:10;top:500px;left:15px;width:430px;height:100px;background:-moz-linear-gradient(top,  rgba(118,118,118,0) 0%, rgba(76,76,76,0.8) 100%);background:-webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(118,118,118,0)), color-stop(100%,rgba(76,76,76,0.8)));background:-webkit-linear-gradient(top,  rgba(118,118,118,0) 0%,rgba(76,76,76,0.8) 100%);background:-o-linear-gradient(top,  rgba(118,118,118,0) 0%,rgba(76,76,76,0.8) 100%);background:-ms-linear-gradient(top,  rgba(118,118,118,0) 0%,rgba(76,76,76,0.8) 100%);background:linear-gradient(to bottom,  rgba(118,118,118,0) 0%,rgba(76,76,76,0.8) 100%);filter:progidBig GrinXImageTransform.Microsoft.gradient( startColorstr='#00767676', endColorstr='#cc4c4c4c',GradientType=0 );}.carnage_message{position:relative;z-index:10;width:400px;background:rgba(76,76,76,0.8);text-align:justify;padding:15px;color:#CCDDE6;}.carnage_quote{position:relative;z-index:15;text-align:center;top:-20px;font:18px 'Alegreya SC', serif;color:#B34747;text-shadow:1px 1px 4px #441211;}.carnage_name{position:relative;z-index:15;padding-top:10px;text-align:center;font:28px 'Alegreya SC', serif;color:#B34747;text-shadow:1px 1px 4px #441211;}</style><center><div class="carnage_container"><img src="https://i.postimg.cc/85yyTfqG/can-rage.jpg"><div class="carnage_gradient"></div><div class="carnage_message"><p class="carnage_quote">lord, I fashion dark gods too;</p>

    There are other worlds than these.
    This is something the dark god has long known, of course. Beqanna does not exist in a vacuum, there are worlds beyond it, filled with things even he cannot imagine. And these worlds, they so rarely intersect.
    Except sometimes, things interfere. Sometimes, there are doors.
    It happened when the gates of the afterlife were flung open, the dead invited back to their home. Not that this was such a different world, the afterlife – after all, had he himself not orchestrated part of it? – but it <i>was</i> different.
    Had the gates to the afterlife shut, he would have never known the things beyond it. But the longer they stayed open, the more aware Carnage was of something <i>other</i> - a place further apart from Beqanna, but made noticeable through the afterlife, which acted as a passage, of sorts.
    A gateway, if you will.

    He does not know exactly what it is that’s beyond. He doesn’t know if there’s a clean passage, or if this other plane is truly accessible through the afterlife, as he thinks he might be. He has gone himself, walked amongst the dead and listened to the faint, insectile buzzing of a reality that didn’t quite fit. There is a place in the afterlife, he thinks, where the barrier between it and this other world is thin. A weak spot, one that might if the right pressure was applied.
    But Carnage, of course, did not desire to apply that pressure himself. Though he fancies himself omniscient, even he does not know, exactly, what lays beyond, and he has the sense not to wade into what he cannot know.
    Instead, he does what he always has – summons those who are willing (or not so willing), and asks them to go, instead.
    The call goes out, broadcasting his request in their minds, all across Beqanna.
    <i>There is something I would ask of you. Meet me at the beach.</i>
    The beach seems fitting. Because they will die, of course. To start this mission into the afterlife, they must die, right?
    (Or maybe he just wants to kill something. Sometimes, his desires are so simple, so straightforward.)

    He meets them at the beach. He is quiet as the dark waves crash. The place still smells of death, even though so few seem to die nowadays. It will always carry that scent, he thinks. He wonders if any of them have died before. None of his own deaths occurred at the beach, it had seemed too banal.
    (Not that he’d intended his last death. That one had been a miscalculation.)
    When enough come, he speaks.
    “You’re here because I have felt the presence of…<i>something</i> near Beqanna. Having these afterlife gates flung open has made our world susceptible, and I think that’s becoming known. Seeing as your dear fairies haven’t done anything about it, I thought I - <i>we</i> - should check it out. See what things lie beyond the world of death.”
    Another pause, lets them consider the information he’s given. It’s not much, of course – he is vague, partially on purpose, and partially because even he does not know exactly what they are being sent into.
    “The first step is going to the afterlife. There’s a place there where I think you can get through. It’s up their beach – a mile or so. There’s a buzzing noise, when you get close. Like locusts.”
    He’d hated that noise. Even faint, it had crawled over his bones, itched in the marrow. He does not tell them that. He gives their final order.
    “You’ll have to die first, of course.”

    Happy Carnage quest!! Some notes:
    - Describe your horse hearing the summons, making their way to the beach. And then, Carnage is going to kill you (all deaths are temporary unless you want them not to be, promise). You can choose the method (throws you into the ocean, manifests a beast who kills you, good ol’ fashioned skull bash, magic poisoning, whatever, he has magic and will do most things. If in doubt, message me here or on Discord! You could also go rogue and try to off yourself before he does, but that might have repercussions. End with your horse appearing in the afterlife (a sort of grayed out, ghostly mirror of the beach they’re currently on).
    - You’re aware of the others, but interaction with them is up to you.
    - This isn’t an elimination quest, but you may withdraw at any time.
    - No limit on entries, but one entry per player.
    - This is a Carnage quest, so defects and/or emotional/physical scarring are likely to occur.
    - Entries are due by 11:59 PM CST on Friday, August 7th
    - Message me here or on Discord if you have any other questions!

    <p class="carnage_name">c a r n a g e</p></div></div></center>
    Reply


    Messages In This Thread
    they all go into the dark; ROUND I [mature] - by Carnage - 08-02-2020, 03:58 PM



    Users browsing this thread: 1 Guest(s)