512 Total Traits

ID Trait Spaces Description
314 -- Healing 3 Ability to heal self and others through their given element.
59 -- Immunity 2 Immune to suffering direct harm from the user of the specific elemental trait from which the user is immune.
288 -- Negation 2 The user can negate traits or attacks relating to their given element, ignoring their effects on the user and stopping their effects on creatures and objects.
546 --Divination 1 Ability to see possible futures through a specific medium. Subset of Precognition. Predictions are not always accurate.
568 Abscission 0 Regardless of the character’s natural color, every autumn all their hair turns bright yellow/orange/red and falls out leaving them hairless through winter. Hair will regrow in spring. Character may experience out-of-season hair loss during times of extreme stress.
Created by Ratty
54 Acid Generation 2 Ability to produce acid, either through the skin or saliva.
351 Adamantium Bones 1 A nearly indestructible bone structure made from the rare metal alloy adamantium.
Created by: Calcifer
119 Age Manipulation 3 The ability to control the age of organisms and non-living objects. User can accelerate or reverse age of organisms and non-living objects. They may cause a person to instantly become geriatric or reverse back to an adolescent or age objects to dust.
99 Angel 4 A radiant angel form which consists of wings, halo, and an aura. Users typically have a normal appearance of a white and/or gold coloration, and angels are stronger than the average horse. User has the powers typical of an angel, including: phasing, teleportation, healing, empathy, self-sustenance, hope embodiment, and temporal manipulation. Player may pick traits that add up to 4 spaces and use only those traits.
Created by: Aeris & Venge
552 Angel Mimicry 3 Users can use the abilities of an angel, including: a halo, feathered wings, an aura, phasing, teleportation, healing, empathy, self-sustenance, hope embodiment, and temporal manipulation. Character may have up to 3 characteristics.
414 Angel Shifting 4 Ability to shift into an angel. When in angel form, the horse has an angelic appearance (wings and halo), and can use the abilities of an angel, listed in the angel definition. Player may pick traits that add up to 4 spaces and use only those traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Colby
88 Animal Magic 6 Magic is channeled through the traits of animals. Abilities are stronger in areas dense with fauna, and weak against others with fire and storm based powers. Subject to the trait description for Magic.
87 Animation 4 Ability to animate inanimate objects, animating them to act/move on their own accord out of the user's control though they will work in tandem with their animator.
505 Antenna 0 A long appendage on the top of the head, used to sense the environment. Senses are no different or stronger than normal senses would be.
555 Aquatic Form 2 User can shift part of their body when in water, growing an appropriate tail (fish, shark, eel, etc) in place of their hindlegs. They can also breathe underwater (i.e. through gills). They cannot shift into this form while on land.
Created by: Squirt
415 Aquatic Shifting 3 User has the ability to shift into any non-extinct, non-mythical aquatic animal. This includes shifting all or parts of the body. Natural form is equine
301 Arcane Darkness Manipulation 5 Ability to shape, control, and manipulate darkness much more effectively than others. Capable of teleporting via shadows and can create shadow armor and shadow creatures (they can be any form of animal, are always made of shadow and always have bright, glowing yellow eyes).
Created by: Venge
467 Archangel 5 A radiant angel form which consists of wings, halo, and an aura. Archangels will emit a bright, blinding light when using any of their powers. The characters normal appearance is of a white and/or gold coloration, and are stronger than the average horse. User has the powers typical of an angel (listed in the angel definition), but can additionally use the following powers: astral projection, resurrection, soul summoning, power augmentation, and temporal manipulation.
Created by: Colby
483 Archdemon 5 Users are typically solid black, have scales instead of fur, two to four horns, no mane, a forked tail, a black forked tongue, bat wings, and fangs, and eye color of their choice. Natural markings resemble burn scars on the body of the user (non-painful). Users also have a visible glowing red aura and exhibit a small aura of fear that may only affect weak-willed horses. Users are slightly faster than the average horse and have the powers typical of a demon (listed in the demon definition), but can additionally use the following powers: disease manipulation, self-detonation and reformation, fire breathing, and invisibility.
268 Astral Projection 3 Users spirit can leave the physical body and go to other realms, including the land of the dead, although users can only stay for short periods of time. User can bring up to one other horse with him on these projections, but doing so will exhaust them and can only be done sparingly.
573 Astronomical Mimicry 3 User can use the abilities of one player-chosen astronomical object (i.e. Mars, Venus, Titan, Ganymede, etc). Character may have up to 3 characteristics.
245 Aura Reading 2 Ability to see and read the aura of others; ability to perceive other's general emotional states, where their moral alignments generally lie, and vague information about the physical state of whoever they are reading. Users cannot determine specific information or thoughts from aura reading.
257 Autumn Entity 5 User has control over autumn itself. Users can now project feelings on to others, allowing them to induce nostalgia or despair and can temporarily bring back the pain of old wounds � emotional and physical (with player permission). User also has the ability to conjure fog, make plants rot on a whim and can potentially kill off entire forests. Includes the ability to place the immediate area under a temporary state of autumn. Plants tend to wither where user sets foot and theres always a chill in the air, but can shut this off at will. Users appearance is skin and bone, with coat a of autumn leaves with a faint orange glow coming from between the leaves, and orange pupil-less eyes. Users mane and tail are made up of dry, brittle sticks that are easily broken (and causes user pain), but grown back instantly. Since autumn is a time of hunting, users also have fangs and a hunger for meat, though they do not like the taste at first. Younger users have no control over these predatory urges, and never fully master them.
Created by: Venge
310 Avian Shifting 4 Ability to shift into any kind of bird species existing in the past or present, including mythical species (dodo bird, harpy eagle, etc).
500 Baby Animal Shifting 2 The ability to shift into the baby form of multiple natural species. This can also include shifting parts of the body (e.g. eyes, tail, coat patterns). Natural form is equid.
558 Baltian Eyes 0 Eyes have black sclera and iris with a silver cat-like pupil. They enable the user to see very well under water and in darkness and can only be expressed by someone with Baltian in their lineage.
557 Baltian Gills 0 2 to 4 gills located where the nostrils would normally be that enable the user to breathe underwater. These gills can function out of water as regular nostrils and can only be expressed by someone with Baltian in their lineage.
453 Banshee Wail 1 The ability to emit a noise or wail that is repellent to those who hear it. It may discourage others to approach the wailer by evoking a minor sense of panic or dread, but only if within hearing distance.
516 Basilisk Shifting 4 The ability to shift into a basilisk. This can also include shifting parts of the body (eyes, tail, coat patterns, etc.). Natural form is equid. While in basilisk form, users are capable of petrification and killing all nearby vegetation simply by contact or breathing on it.
Created by: Savage
120 Bee Manipulation 2 Ability to manipulate bees to the will of the user.
319 Bird Mimicry 1 User can use the abilities of a bird, including: flying (temporarily growing wings), growing beak or talons, growing feathers along small parts of the body (mane/tail/etc.). Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
486 Black Magic 6 Magic is channeled through negative emotions. Abilities are stronger when the user or others nearby are upset, and weaker when they are positive or happy. Subject to the trait description for Magic
426 Blessed Wings 1 Light-based wings that in their default state are insubstantial wisps. The more good deeds a character does, the more real the wings become until the horse can fly with them. The more bad deeds a character does, the more wisp-like the wings become until they fully disappear.
Created by: Calcifer
213 Blight 2 Ability to cause plants to die, but cannot reverse the process.
239 Blood Magic 6 Blood mages have magic tied to family. The user draws on their connection to life and death to use their powers and are fed small amounts of magic from their bloodline. To perform a larger power, they need either the cooperation of their family or must sacrifice their health. Users are severely affected by death, even if someone not related to them dies, and they suffer trauma whenever it happens. Users are strongest when together and are intrinsically tied to each other; if one gets or hurt or dies, the same thing happens to the other.
358 Bloodlessness 1 Lacks blood. Enhanced stamina and immune to most injuries that would cause bleeding out.
441 Bodach 5 A creature that feeds on rage and sorrow. Those who spend time around a Bodach will find themselves experiencing bad luck and, with prolonged exposure, a bit of madness. Users can take on a more canine shape at will and their body is sculpted from shadows. As a shadow, users can phase through solid objects, employ negative empathy, cloak themselves in a fear/sorrow aura, and their movements are nearly silent.
Created by: Jassal
410 Boggart 4 Ability to shapeshift into whatever someone fears the most.
Created by: Kyra & Squirt
219 Bone Armor 2 Bone plates grow from the body until they overlap, forming armor over the skin. With great age they can grow until they lock into place, restricted movement and eventually death.
121 Bone Bending 3 Ability to alter your bones and fleshless bones. Users can change their own size/bone structure, and can create skeleton armies. They cannot manipulate the bones of the living or recently dead. The more bones they try to manipulate at once, the less predictable the power will be and becomes more likely to fail.
276 Bone Manipulation 4 Ability to manipulate bones of the user, others, and the dead. Users can change size/bone structure of the living, and can create armies of the dead. The more bones they try to manipulate at once, the less predictable the power will be and becomes more likely to fail.
5 Bone Spikes 1 Bony spikes that run down the spine.
436 Bone Wings 1 Wings comprised entirely of bone, shape and type vary
406 Bravery Illusionism 2 The ability to sense when others are afraid and give them a temporary boost of bravery.
Created by: Insane
6 Camouflage 1 Ability to change color to match surroundings, but only to match surroundings.
122 Carbon Manipulation 4 Ability to create, shape, and manipulate carbon. This included the ability to create armor, weapons, constructs, and to move earth via carbon. Can manipulate both living and non-living things, but ability to manipulate carbon in living things is more limited.
25 Cat Eyes 1 Feline eyes, which also have low-light vision.
570 Celestial Magic 6 Magic is channelled through celestial bodies (such as the moon and stars). Abilities are stronger under clear skies and weak against those with earth-based abilities. Subject to the trait description for Magic.
Created by: Colby
244 Cellular Replication 4 User can transform into anything the eye can see; can reconstitute his entire cellular structure to become anything, organic and non-organic. User can try to replicate from memory alone, but requires extensive practice to achieve. User can replicate another's abilities (other than physical) only once and can only maintain that power for 30 seconds (less if distracted). i.e. If user were to replicate someone who had wings and could control plants, user could use their wings as long while in their form, but could only control plants for 30 seconds.
510 Chameleon Mimicry 1 User can use the abilities of a chameleon, including: color projection, enhanced vision, prehensile tongue, and scales. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
348 Charmspeak 2 A type of persuasion which allows the speaker to convince someone else to do whatever they want. Charms must be spoken in rhyme in order to be effective, and only last for a short duration (2-3 posts unless the affected horses wants it to last longer).When the charmspeak wears off, the affected horse will have no recollection of why they did what they were commanded to do. Charmspeak is most effective on weak willed and less powerful horses, and less effective on strong willed and powerful horses. If someone is aware of a horses ability to charmspeak, then it will also have a reduced effect.
90 Christmas Entity Mimicry 4 Ability to harness some of the magic of Christmas. Immune to cold, can induce happiness in others, and can manipulate ice and snow.
561 Christmas Reindeer Shifting 4 Ability to take all or part of the form of a Christmas reindeer. This includes antlers, ability to fly without wings, glowing, snowflakes, happiness induction, and snow manipulation. Player may pick traits that add up to 4 spaces. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Colby
547 Clairvoyance 3 Ability to gain information about an object, character, location, or physical event using sight outside of the normal range of detection. Users are able to detect ghosts/spiritual beings. Additionally, they can perceive sights and visual sensations from past events, future events, or locations that are currently outside the range of normal vision.
7 Cloven Hooves 0 Cloven hooves, like a deer.
567 Cold Induction 1 Ability to make others feel cold.
564 Cold Manipulation 4 Ability to create, shape, and manipulate cold. This includes the ability to freeze objections, manipulate and solidify cold air particles, and create ice or cold for use in defense/attacks. Can manipulate both living and nonliving things, but the ability to manipulate living things is more limited.
Created by: Kyra
8 Color Changing 2 The ability to change coat color to any and all colors. Can be controlled or uncontrolled.
275 Color Projection 1 Uncontrollable color changing of self and immediate surroundings.
354 Compulsion 2 A type of persuasion which allows the speaker to convince someone else to do whatever they want. When the compulsion wears off, the affected horse will have no recollection of why they did what they were commanded to do. Compulsion is most effective on weak willed and less powerful horses, and less effective on strong willed and powerful horses. If someone is aware of a horses ability, then it will also have a reduced effect.
527 Constellation Shifting 4 User has various constellations that glow across their coat and may shift into a tangible, star-colored form of an animal based-constellation. User may shift into any non-mythical based constellation at will (such a canis major, lepus, etc.), and may choose one mythical-animal shift (such as the great bear Ursa Major)
Created by: Jassal
388 Cosmic Entity 5 Ability to travel through time and space. Can use cosmic energy to regenerate.
Created by: Insane
335 Cosmic Travel 4 Ability to travel through time, space, and other dimensions within reason, including the land of the dead, although users can only stay for short periods of time. Can take one other with them through touch.
9 Covered in Frost 0 Body is covered in a layer of frost. Even when it melts off, it will reform.
10 Cracked Appearance 0 Body has the appearance of being �cracked�. Can be limited to specific body part, or entire body.
430 Crustacean Mimicry 1 User can use the abilities of a crustacean, including: possessing a hard exoskeleton on parts or all of the body, having extra limbs, gills, having a crustacean type tail, having antenna, ability to breathe underwater, etc. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
Created by: Ratty
438 Cryogenic Preservation 0 After serious injury, the body enters into a state of suspended animation by encasing itself completely with ice; stasis only lasts as long as the body needs to repair/heal
484 Crystal Magic 6 Magic is channeled through crystals and gems. Abilities are stronger when the user is grounded and weak against electric or air-based powers. Subject to the description for Magic.
Created by: Calcifer
349 Cupid 4 Cupid is the essence of love and all their powers derive from love. Cupids are able to change their own age and appearance, manifest feathered wings and can manifest an intangible bow/arrow used only to induce love and attraction in others. Cupids are also capable of empathy, love and attraction inducement, and can temporarily alter the gender/breeding ability to allow horses in love to breed (sterile horses require owner permission to be altered). Because Cupids power is the essence of love when hatred is present their power is rendered useless.
Created by: Venge
305 Cursed 0 User becomes ugly at night. Can vary from mild physical disfigurement to zombie-like appearance with peeling flesh and visible bones.
23 Cursed Wings 1 Shadowy wings that in their default state are insubstantial wisps. The more evil deeds a character does, the more real the wings become until the horse can fly with them. The more good deeds a character does, the more shadow-like the wings become until they fully disappear.
Created by: Calcifer
240 Darkness Adaptation 2 Users have night vision, enhanced senses, and the ability to camouflage themselves when in darkness/shadow. This ability is strongest after dark, and users are only slightly harder to see during the day when using this ability. Users are also day-blind.
Created by: Venge
223 Darkness Aura 1 Ability to project a thin aura of darkness, making the user almost untouchable or causing mild fear in an opponent, used for protection in close combat.
140 Darkness Manipulation 4 Ability to create, shape and manipulate shadows and darkness. This includes the ability to cast places/objects in shadow, manipulate shadows to move objects, and create shadows for use in defense/attacks. Powers are strongest during the night.
530 Dead Leaf Manipulation 1 User can manipulate dead or dying leaves.
Created by: Cassi
450 Death Magic 6 Magic is channeled through death. Abilities are weak against life giving abilities. Subject to the description for Magic.
Created by: Savage
218 Death Priestess 5 Death magic tied to the afterlife, includes trait sensing, immortality, and some manipulations. Weakens greatly outside of the afterlife.
Created by: Cassi
512 Deer mimicry 1 Users can use the ability of a deer, including: smaller than average stature, antlers, cloven hooves, and enhanced hearing. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
Created by: Savage
344 Demon 4 Users are typically solid black, have scales instead of fur, two to four horns, no mane, a forked tail, a black forked tongue, bat wings, and fangs, and eye color of their choice. Natural markings resemble burn scars on the body of the user (non-painful). Users also have a visible glowing red aura and exhibit a small aura of fear that may only affect weak-willed horses. In addition, users are slightly faster than the average horse and are able to wield powers from the underworld, which include: possession, darkness manipulation, disintegration, self-healing, single animal shifting (must pick one animal only to shift into), telekinesis, wound transferal, elemental immunity (to one specific element), telepathy, and rage induction. Player must pick traits that add up to 4 spaces and use only those traits.
Created by: Venge & Jassal
131 Demon Ice Manipulation 4 The ability to create, shape, and manipulate mystical demonic ice, which cannot be melted by normal means. Demon ice is drawn straight from the darkest fears sentient minds have about winter, ice and arctic areas, including the fears of treacherous ice breaking, burying/devouring, damaging or tripping the victim in malicious awareness. This includes the ability to freeze objects, manipulate ice to move objects, and create ice for use in defense/attacks.
457 Demon Magic 6 Magic is channeled through the powers of a demon. Abilities are stronger at night and in the shadows, and weak against others with angelic or light-based abilities. Subject to the trait description for Magic.
Created by: Laura
350 Demon Mimicry 3 User can use the abilities of a demon, including: growing horns (up to 4) or bat wings, a forked tail or tongue, a red glowing fear aura that can affect weak-willed horses, weak self-healing, self-sustenance, elasticity and telepathy. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
100 Demon Morphing 4 Ability to shift into a specific demon, and harness the powers of that demon. Player may pick traits that add up to 4 spaces and only use those traits.
Created by: Taz
293 Density Manipulation 3 Ability to manipulate the density/solidity of any object, living or non-living, including themselves.
Created by: Insane
30 Diamond Armor Generation 2 Ability to create a malleable armor of diamond surrounding the entire body.
Created by: Venge
551 Diaphonized 0 The body is rendered mostly transparent with bones and cartilage becoming stained various shades of blue, purple, and pink.
Created by: Jassal
227 Disease Acceleration 1 Ability to speed up a disease already living inside organic material. Cannot stop growth of the disease or control spread of the disease.
278 Disease Manipulation 3 Ability to create, manipulate, and heal diseases. This includes the ability to control the severity, contagiousness, methods of spreading of the diseases.
Created by: Venge
373 Disease Suppression 1 Ability to suppress a disease already living inside organic material. Cannot stop growth of the disease or control spread of the disease.
214 Disintegration 3 Ability to break things down at a molecular level, destroying them. Cannot reverse the process.
103 Draco Morbo 2 When one character encounters another character with Draco Morbo, both become more dragon-like (the type of dragon varies). The bite of any characters with Draco Morbo is always slightly toxic.
339 Dragon Magic 6 Magic is channeled through the powers of a dragon. Abilities are stronger near fire and heat, and weak against others with ice or water based abilities. Subject to the trait description for Magic.
370 Dragon Mimicry 3 User can use the abilities of a dragon, including: having dragon scales, dragon wings, sharp teeth, claws, dragon vision, and firebreathing. Can include elemental dragon varieties, such as water, ice, etc.. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
267 Dragon Scales 2 Horse has dragon scales instead of hair, the same color as their coat should be. These are nearly impenetrable to any form of puncturing except on the underbelly, where the scales are much less dense and can be penetrated, but not as easily as skin.
385 Dragon Shifting 4 The ability to shift into a dragon (can include elemental dragon varieties, such as water, ice, etc.). This can also include shifting parts of the body (eyes, tail, coat patterns, etc.). Natural form is equid. While in dragon form, users are imperviousness to regular heat but not other dragons, are able to breathe fire and can have wings. Their dragon form can be no larger than a bus/truck.
26 Dragon Vision 2 Can see extreme distances, in the dark, and can switch vision over to see heat signatures. Users of dragon vision can have reptilian and/or uncontrollably color-changing eyes.
77 Dragonfire 3 Immune to extreme heat and fire and can breathe small jets of fire from the mouth.
379 Dragonice 3 Immune to extreme cold and ice and can breathe small jets of liquid ice from the mouth.
Created by: Vanilla Custard
481 Dream Entity 5 User has control over dreams. User can induce sleep, manipulate dreams and nightmares, conjure dreams (the ability to bring aspects of anothers dreams/nightmares into reality as very weak illusions), teleport via dreams, and can posses an ethereal and/or insubstantial/cloud/wispy appearance.
Created by: Phaetra
299 Dream Manipulation 3 Ability to control, shape, manipulate, and suppress the dreams of yourself and others. May take up to one other horse or object with them. Whatever is done to someone in the dream world affects them physically.
Created by: Venge
334 Dream Teleportation 2 User has the ability to physically teleport themselves to wherever they dream, as long as that place exists in Beqanna.
492 Druid 4 Characters have a great affinity with nature and harness the powers of the natural world. They are often covered in moss, flowers and/or vines and are almost always a color found in nature. Can use nature based abilities such as flora revival, zoolingualism, herbalism, insect manipulation, environmental adaptation and/or camouflage. Player may pick traits that add up to 4 spaces and use only those traits.
328 Dryad Shapeshifting 4 Ability to take on all or part of the form of a Dryad. This includes enhanced physical attractiveness, bark-like skin, growing branches, plant regeneration, and a long life. While in Dryad form, the user can manipulate the growth and health of their specific type of tree (users must pick the type of tree they have an affinity for).
Created by: Elle Belle
333 Duplication 2 Ability to replicate self or others for short periods of time. Gets stronger as they age - eventually able to duplicate self/others up to five at a time. User can duplicate physical bodies (so that would include physical traits like wings), but not other traits unless the original loses the ability while the duplicate/clone has it.
395 Earth Manipulation 4 Ability to create, shape, and manipulate the earth. This includes the ability to shape and move existing earth, create new formations, and to fly via geokinetic flight.
27 Echolocation 1 Can emit a sound that bounces back, mapping the area it was just reflected from. This enables the horse to effectively see in the dark or if blinded.
55 Egg Laying 0 Lays eggs instead of traditional birth.
56 Elasticity 1 Ability to extend/lengthen entire body or body parts.
374 Electric Induction 1 User produces a small electric shock upon touch.
123 Electricity Manipulation 4 Ability to create, shape, and manipulate electricity. This includes the ability to charge objects with electricity, objects, and create electrical fields and lightning bolts to use in defense/attacks.
330 Electricity Mimicry 2 User can use the abilities of electricity, including electric induction, glowing, electric mane/tail, and lightning markings. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
76 Element Breathing 2 Ability to breathe a single element (fire, water, ice, etc)
61 Elemental Invincibility 3 Immune to effects of an elemental nature, including fire, electricity, water, etc.
159 Empathic Echoes 2 The ability to pick up emotional residue from events, places, and other individuals. The user is able to feel and experience these lingering emotions as if happening in the moment, but is not able to see the exact imagery of what caused the emotion. In cases of particularly strong events, such as a war, the user is able to pick up weak images if they are near the location. Some users may have trouble controlling what they tap into and may be overwhelmed.
495 Empathic Entity 5 User can read and replicate the emotions of those within their immediate vicinity, induce, augment, or drain the emotions of others, send and receive glimpses of memories associated with emotional states, and sense emotional residue from past events. Users can also forge telepathic bonds with anyone the user has a strong emotional connection with, change coat colors based on their emotions, and use emotion-based illusionism. Users are not entirely able to control the influx of emotions from others and sometimes feel overwhelmed, or are simply unable to sort their emotions from those of others around them. This is particularly true in large crowds where emotions run high.
160 Empathic Projection 2 Ability to share emotions with other people, either by augmenting shared emotions or sending new emotions onto others.
158 Empathy 3 Ability to read and replicate others’ emotions, moods and temperaments, but not specific thoughts or words. Includes the ability to share emotions with others, either by augmenting shared emotions or sending new emotions onto others.
459 Enhanced Beauty 0 Character is exceptionally attractive
367 Enthrallment 1 Weak hypnosis that requires direct eye contact and may result in short-term dizziness or confusion.
363 Environmental Adaptation 2 Ability to survive and adapt to any environment.
554 Equus Aqua 4 A melding of horse and water. Their body is made out of water and extended time out of the water can cause serious illness or death. Can use the abilities of water, including water manipulation, water teleportation, water walking, and self manipulation while in water. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Squirt
543 Equus Arachnida 3 A melding of horse and spider with an exoskeleton and sharp teeth. Can have multiple eyes and/or legs. Can use the abilities of a spider, including: silk spinning, venomous fangs, egg laying, camouflage, and self-sustenance. Character may have up to 3 spaces of traits. If there is a fitting trait not listen, feel free to contact an owner or officer.
479 Equus Arbor 4 A melding of horse and tree. Typically, the horse closely resembles one type of tree. The body is made of wood and covered in bark, and the mane and tail are made of leaves, vines, and flowers. Since the user is essentially a tree, they are prone to the same kinds of experiences a tree would be (for example, leaves changing, weak/brittle during the winter months, etc.) and are sustained via photosynthesis. In addition, these creatures have a close affinity to all plants with an empathetic connection that allows them to pick up on their feelings and sensations, though they cannot read memories or outright thoughts. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Jenger
541 Equus Astraeus 4 A melding of equine and space. User emits a soft, ethereal glow, may be surrounded by stars or small planets (purely aesthetic), and is typically made up of the colors of nebulas or planets. Character may have a slight gravitational pull. Can use the abilities of darkness manipulation, twilight manipulation, star manipulation, planet divination, phasing, intangibility, and hypnosis. User may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer. Users may be themed around a specific planet or nebula.
Created by: Phaetra
104 Equus Astrea 4 A star made mortal. They glow, can manipulate starlight, burn anything they touch, have increased strength at night, and have the ability to emit a blinding light when threatened. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Kiara
468 Equus Auster 4 A melding of horse and a storm. They are made of compressed fog and have black eyes. A thin trail of fog tends to follow in their wake and they are capable of exhaling weak gusts of wind. During storms, lightning is more likely to strike near them. Abilities can include fog manipulation, electric induction, personal rain cloud, rain manipulation, weather manipulation, wind exhalation, and wind manipulation. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Savage
105 Equus Avian 3 A melding of horse and bird. Can use the abilities of a bird, including: flight, enhanced senses, and enhanced reflexes. Character may have up to 3 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
320 Equus Canis 3 A melding of horse and canine. Can come in several subspecies. Covered in long hair with canine coat patterns, sharp toothed, pawed feet and a long furred tail. Can use the abilities of a canine, including: enhanced senses, enhanced jaw strength, night vision, and tracking. Character may have up to 3 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
106 Equus Cryos 4 A melding of horse and ice. Can use the abilities of ice, including ice manipulation. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
383 Equus Draconis 4 This creature is a melding of horse and dragon. They can possess any variety of dragon scales, sharp teeth, talons, wings, or dragon spikes or spines. They might have a larger, more dragonic form or a more equine form, depending on the individual. They have the abilities of firebreathing, and are imperviousness to heat. Additionally, they may have up to 3 spaces of additional traits, such as immortality, omnilinguilism, supernatural roar, and magic resistance. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
Created by: Devin
462 Equus Dryad 4 A melding of equine and tree nymph. They generally resemble one specific type of tree. Can use the abilities of a tree nymph, including: enhanced physical attractiveness, longevity, plant regeneration, and manipulation of their specific type of tree. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Savage
394 Equus Fae 4 A melding of horse and fairy. User has elongated ears, colorful coats and mane/tail, and are immortal. May also have any form of bird or insect wings and be incapable of lying outright. Can use the abilities of a fairy, including: super senses, telepathy, limited telekinesis, floral revival, fairy dust, zoolingualism, charmspeak, shapeshifting, or healing. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Squirt & Kiara
107 Equus Ferrum 4 A melding of horse and iron, with the ability to control iron in the world around them (including in their own bodies).
463 Equus Hesperis 4 A melding of equine and evening nymph. These creatures are typically nocturnal and only visible after sunset. They are supernaturally beautiful and their coat, mane, and tail match the color of the sunset while their mane and tail are often full of apple blossoms. Can use the abilities of an evening nymph, including: twilight manipulation, darkness adaptation, and longevity. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Savage
465 Equus Hippogriff 4 They are carnivorous and can possess any variety of wings, beak, bird of prey vision, talons or paws on the front legs, and egg laying. Can use the abilities of a hippogriff, including love/lust inducement, super strength, super speed, super senses, and night vision. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Ratty
237 Equus Intoxicus 2 The ability to intoxicate himself and others.
327 Equus Kelpus 4 This creature is a melding of horse and kelpie. They possess dragon scales, an elongated jaw with sharp teeth, tactile hypnosis, the ability to breathe underwater, supernatural attractiveness and can shift to an aquatic form with a fish-like tail and fins.
566 Equus Kraken 4 A melding of horse and kraken, most at home in the deepest seas. Users often have cephalopod-like skin, tentacles, an octopus or squid-like body in water, and a beak. When users lose a limb, it will grow back, with very old users even able to grow back a head. They can use the abilities of a kraken, including: fear induction, camouflage, water manipulation, extended lifespan, and resistance to cold/pressure. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
466 Equus Lamia 4 These creatures always have red eyes, fangs, and must feed on blood to survive. They are undead, immortal, but have an enhanced physical attractiveness. Can use the abilities of a vampire such as hypnosis (with player permission), super senses, super strength, super speed, and self healing. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Kiara
108 Equus Lampetra 3 A melding of horse and lamprey. Hairless, slimy skin, grayish-brown pangare coloration with pale gray underside, gills, lamprey tail and mouth. Has the ability to secrete healing fluid. Character may have up to 3 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
324 Equus Leo 3 A melding of horse and lion. Sandy-tan in coloring, males will have an impressive mane. Has sharp teeth, clawed paws, a long tail, and a slinking gait. Can use the abilities of a lion, including: super strength, camouflage, enhanced senses, and environmental adaptation. Character may have up to 3 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
232 Equus Lepidoptera 3 A melding of horse and moth. Nectar-seeking tongue, feathery antennae, flaky scales for skin, delicate moth wings, six legs (four forelegs and two hindlegs) and compound eyes (big black eyes that piece images together; very detailed but does not see the big picture). Can use the abilities of a moth, including: bloodlessness, shadow camouflage, and silk manipulation. Character may have up to 3 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Kristin
454 Equus Lumen 4 A melding of horse and light. Can use the abilities of light, including light manipulation. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Leah
455 Equus Luna 4 A melding of horse and moon. Glows, will uncontrollably change to or from black with the moon cycle, can affect tides in small areas, and can manipulate moonlight. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Squirt
243 Equus Mammuthus 4 A melding of horse and mammoth, with mammoth tusks, humpback, and long shaggy fur (more mammoth than horse). Can use the abilities of a mammoth, including: super strength, impenetrable hide, healing, and longevity. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
86 Equus Mutatio 5 A separate species that lacks the traditional equine form of a horse - when stripped of the ability to shift this animal would die, unlike other shifters that would revert to their physical equine bodies. This includes the ability to change one's body shape, size, gender, color, and wings/horn appearance. Also includes the ability to change into any real animal, extinct animal, and mythical creature, as well as change parts of their body into those animals. Also includes the ability to turn (part or whole) into an inanimate object, such as a rock or a cloud.
461 Equus Naias 4 A melding of equine and water nymph. Can include subspecies of naiads or nereids. Naiad subspecies are tethered to a specific body of water and their magic is dependent on that body of water (i.e: if they have healing, they can only channel their healing through that specific body of water). Water nymphs are almost always female, supernaturally beautiful, can be covered in moss in places, have a partially liquid mane/tail, and have aquatic flowers in their hair. Both subspecies can use the abilities of a water nymph, including: water healing, underwater breathing, element (water) breathing, disease suppression, and liquification. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Savage
460 Equus Nephelae 4 A melding of equine and cloud nymph. Their coat, mane, and tail match clouds in the sky - when there are no clouds, they are translucent. Can use the abilities of a cloud nymph, including: enhanced physical attractiveness, longevity, cloud transportation, levitation, and rain manipulation. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Leah
249 Equus Pardalis 3 The melding of horse and ocelot. Small in stature (less than 15hh), tail, spots, enhanced agility, and paws instead of feet. Can use the abilities of an ocelot, including: enhanced senses, environmental adaptation, night vision, and tracking. Character may have up to 3 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
405 Equus Peritius 3 A melding of horse and Peryton. Equus peritius has equine features, the antlers of a stag, wings, hind legs, and tail of a bird, and cloven front feet. They have no special abilities but are naturally strong and agile.
Created by: Insane
109 Equus Plantae 4 A melding of horse and plant with grass for a coat, vines for mane/tail and tree legs that can root to the ground if still for too long. Can use the abilities of plants, including plant manipulation. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Kahzie
110 Equus Scorpius 3 A melding of horse and scorpion with an exoskeleton, stinger for a tail, and sharp teeth. Can use the abilities of a scorpion, including: venomous tail, acid generation, bloodlessness, and self-sustenance. Character may have up to 3 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
417 Equus Sirenum 4 The melding of equine and siren. Equus sirenums can look like any equine, but have the ability to shift their lower bodies into a fish or shark tail when in water. Their powers only work on the opposite sex. Sirens have normal horse hair (no scales or fins) and are just as subject to wounds/hypnosis/magic etc as normal horses. Sirens are almost always mischievous and malicious. They are distantly related to equus kelpus. Abilities include the ability to breathe under water, siren song, supernatural attractiveness, and medium hypnosis at a medium distance (player consent required, no touch required, can be broken by powerful will, does not work on females), and fish tail shifting (may not have more than 4 spaces worth of abilities).
456 Equus Solaris 4 A melding of horse and sun. Glows and is typically pale, warm colors in appearance. Can emit heat and UV rays and manipulate sunlight. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Squirt
396 Equus Tauru 3 A melding of horse and bull. Has horns, cloven hooves, a bovine tail, and is slightly larger than the average equine with thicker skin. Can use the abilities of a bull, including: enhanced strength, enhanced senses, and enhanced stamina. Character may have up to 3 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
111 Equus Viperous 3 A melding of horse and snake with fangs, scales, and snake eyes. Can use the abilities of a snake, including: thermal vision, venomous fangs, dislocation of jaw to swallow large prey, and elasticity. Character may have up to 3 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Jassal
321 Equus Vulpes 3 A melding of horse and fox. Such creatures are usually quite small (11-14 hands) with a large triangular ears, an elongated nose, pawed feet, sharp teeth, and a bushy tail. Can use the abilities of a fox, including: super hearing, night vision, environmental adaptation, and trickery. Character may have up to 3 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
419 Ethereal Appearance 0 horses with this trait will have a very faint glow, appearing very light and delicate
57 Evasion 1 Ability to disappear into crowds, avoid being noticed.
523 Exorcism 3 Resistant to traits like possession, enthrallment, and/or compulsion and able to heal/free other equines from the effects of these traits by forcible removal. The stronger the possessing entity is, the more difficult the removal process will be leading to exhaustion and/or great physical pain.
Created by: Kiara
39 Extended Youth 0 Will stay a foal for a long time. The exact amount of time can be determined by the player, but must be at least 3 BQ years (character will look like a newborn or weanling during this time).
451 Extinct Animal Shifting 3 Named as ____-shifting, this is the ability to shift into a single natural but extinct species. This can also include shifting parts of the body (eyes, tail, coat patterns, etc.). Natural form is equid.
325 Fairy Dust 2 The ability to dissolve into fairy dust and travel in that manner.
536 Fall Leaf Footsteps 0 Upon traveling by foot, user always sounds like they are walking on a bed of crunchy fall leaves.
Created by: Vanilla Custard
474 Fallen Angel 5 A ruinous angel form which consists of dark-colored wings, a weak dark aura, and optionally a dark, crooked halo. Additionally, users are slightly stronger or faster than the average horse and can wield the powers typical of fallen angels, including: teleportation, astral projection, soul summoning, temporal manipulation, darkness manipulation, disease manipulation, empathic projection, phasing, possession, single-animal shifting (must pick one animal only to shift into), and wound transferal. Users can only use 5 spaces worth of traits at any time.
274 Fangs 1 Fangs in place of regular two teeth, one on each side.
256 Fear Aura 1 Ability to generate a thin aura of fear, used for protection in close combat. Requires permission of opposing character’s player to use.
359 Fear Illusionism 3 Ability to sense others’ greatest fears and glamour oneself to match.
401 Fear Induction 1 The ability to make others feel fearful.
531 Feast Manifestation 2 The ability to find, summon, and multiply any source of food or water from any location for themselves or others, regardless of environment, up to once per day. Anything that is summoned outside of its native land is depleted from its original source. User can create whatever they or their companion need to eat (e.g. can create prey for a carnivore) and are not able to totally deplete food or water sources.
Created by: Cassi & Mirage
577 Feathers 0 Character has aesthetic feathers on the body, varying in color, placement, and amount
431 Feline Shifting 4 Ability to shift into any kind of Feline species existing in the past or present, including extinct species (Sabertooth, American Lion, Etc) and mythical species that are primarily feline.
498 Feral State Manipulation 3 the user can control their own state of consciousness as well as that of others. This includes reducing them to a lower state of consciousness during which the affected individual is focused entirely on their most base instincts, impulses, or characteristics.
Created by: Lyr
112 Fey Monk 3 An agent of the Fairies. They do not reproduce or die until released from their journey. A Fey Monk is covered with glowing tattoos and travels the land to heal others by taking the wounds onto themselves.
11 Fins 0 Fins, can be anywhere on the body.
32 Fire Armor 2 The ability to form armor made of fire around the user's body for defense. Fire will burn those who touch it, but not the user.
79 Fire Aura 1 Ability to project a thin aura of flame, used for protection in close combat.
33 Fire Exoskeleton 2 The ability to form armor made of fire around the user's body for defense. Fire will burn those who touch it, but not the user.
Other Names: Fire Armor
291 Fire Magic 6 Magic is channeled through fire. Abilities are stronger near open flame and in heat, and weak against others with ice based abilities. Subject to the trait description for Magic.
250 Fire Mane/Tail 1 A mane and/or tail made of fire, instead of hair. Horse has no control over these flames, but could set flammable objects on fire or burn other horses that come into contact with the flames.
125 Fire Manipulation 4 Ability to create, shape, and manipulate fire. This includes the ability to set flammable objects on fire, manipulate and solidify fire to move objects, and create fire for use in defense/attacks.
186 Fire Mimicry 2 User can use the abilities of fire, including: burning anything they touch, being the color of flame, sprouting flames along small parts of the body (mane/tail/etc.), and glowing. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
365 Fire Screaming 2 Ability to scream fire.
403 Fire Wings 1 Ability to create working wings out of fire for self. Wings work best in hot or dry climates. In cold or wet weather, or over large expanses of water, wings will be weaker and user will not be able to sustain flight for long periods of time
421 Firefly Aura 0 user is able to exert weak control over fireflies
281 Fish Friend 1 The ability to speak to fish.
185 Fish Mimicry 1 User can use the abilities of a fish, including: breathing underwater, growing scales along small parts of the body (underbelly or legs), and swimming faster than the average horse. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
187 Flight without Wings 1 Ability to fly without the aid of wings.
312 Flora Revival 2 Ability to revive dead plants and encourage rapid growth in living plants.
12 Flowers 0 Flowers growing in your mane and tail, can change with the seasons.
452 Fog 0 User is surrounded by fog. This fog is purely aesthetic and cannot be controlled.
307 Fog Manipulation 2 Ability to manipulate clouds to cause fog in their immediate area. Can create semi-dense shields which are penetrable, but will cause anyone walking through them to be considerably slowed down.
571 Forest Magic 6 Magic is channelled through the plants and animals of a forest ecosystem. Abilities are stronger when actually inside a forest and weak against those with fire-based abilities. Subject to the trait description for Magic.
Created by: Squirt
501 Fox Fire 0 User is surrounded by tiny, floating balls of fire. This fire is purely aesthetic.
355 Frost Aura 1 Ability to create a thin aura of freezing cold air, used for protection in close combat.
286 Frost Giant 1 Perpetually covered in frost despite the season, cold to the touch; physically over-sized (size varies up to 30hh).
446 Frost Scales 0 Body is covered or partly covered in frost scales. Scales are as penetrable as normal skin.
521 Frost Steps 0 Character leaves behind frosty hoofprints.
Created by: Kahzie
217 Frozen Heart 0 Heart made of ice. Unable to love, make connections, or empathize with others.
341 Gatsby Magic 6 Magic is channeled through creating fantasies. Abilities are weak against anything that is boring, like most of reality. Subject to the description for Magic.
Created by: Kyra
92 Genie 5 Can grant wishes, shapeshift into other equine forms with varying physical traits, shapeshift into a porpoise, wears golden chain around legs, can teleport herself and others.
Created by: Kahzie
4 Ghost Shifting 4 Ability to shapeshift into a ghost version of themselves. While in this ghost form, they have the user is transparent, can pass through solid objects, and use telekinesis. In addition, users can also travel to the afterlife realm while in this form. They can bring up to two other horses to the realm, but doing so will exhaust them and can only be done sparingly.
311 Ghost Whispering 2 Ability to communicate with the spirits of deceased through visual, auditory, or telepathic means. Can also communicate through objects or other creatures possessed by the spirit, whether animate or inanimate, and repel unwanted spirits.
440 Ghost Wings 1 Transparent or semi-transparent wings.
269 Gills 1 Gills on the side of the neck, right below the cheekbones, that gives the user the ability to breathe underwater
113 Glaciem Intus 2 Body runs incredibly cold, causing no damages to self, but anyone not immune to cold damage will be wounded by the character's touch.
114 Glass 1 Body made entirely of glass.
Created by: Laura
13 Glittering 0 Can be all over or regulated to parts/markings.
14 Glowing 0 Can be all over or regulated to parts/markings.
360 Goat Hair 0 Horse has the hair of a goat rather then normal horsehair. Characters with this trait can have bristly hair, goat-patterned coloration, a sparse mane and tail and/or a goat-like beard on the chin
442 Goat Mimicry 1 User can use the abilities of a goat, including: physical appearance (tufted chin/tail), cloven hooves or enhanced balance, and goat horns. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
Created by: Calcifer
93 God Magic 6 All encompassing limitless power.
Created by: Cassi
478 Golden Shield Generation 2 User has the ability to create a golden, semi-transparent shield around themselves and up to 3 other horse-sized companions or smaller.
Created by: Venge
372 Golem Creation 3 Ability to create a creature out of inanimate materials. Ability weakens when creating multiple golems.
509 Gorgon 4 Users have snakes in place of their mane and/or tail, retractable claws, scaling along parts of the body, larger than usual eyes (which are often unnatural looking, such as irises that contain spirals, concentric circles, etc.), are usually cursed, and are almost always female. Gorgon’s are 75% likely to have female offspring as well. Users have a small aura of fear that may only affect weak-willed horses. In addition, users are slightly faster than the average horse and are able to wield additional powers, which include: petrification, fear induction, immortality, venomous bite, poisonous blood, healing blood, snake mimicry, and enthrallment. Player must pick traits that add up to 4 spaces and use only those traits.
Created by: Ratty
347 Gryphon Mimicry 3 User can use the abilities of a gryphon, including: wings, talons, paws, beak, feathers with minor healing properties after they shed, lie detection, true sight, bird of prey vision, and egg laying. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
304 Hair Manipulation 1 Ability to manipulate the hair of oneself.
15 Halo 0 Constantly surrounded by a circular aura of light surrounds, generally around the head.
553 Hannya 4 A pale demon of hunger and obsession, often created out of jealousy and despair. Users have two sharp horns, metallic-colored eyes, and tusk-like fangs. As their emotional state grows from sorrowful to enraged, their strength likewise grows and their color changes from white to burgundy. Users display haemolacria and carry a thick aura of sorrow around them. Once a Hannya has become obsessed with someone or something, they may display additional powers such as flight without wings, fire breath, possession, wound transferal, or telepathy (users may have up to 4 spaces of traits).
Created by: Jassal
261 Happiness Induction 1 The ability to make others feel happiness.
526 Harvest Inducement 1 Ability to induce plants to fruit rapidly. Only works on currently living plants.
Created by: Kahzie
525 Harvest Spirit 3 This trait only exists during the fall season. User has the ability to rapidly induce bountiful harvests of any seasonal plants and foods, can create seasonal scents such as cinnamon, nutmeg and pumpkin, and their eyes glow orange during the fall season.
Created by: Elle Belle
518 Headless Horse 0 During fall at night, your head disappears or turns ghostly.
Created by: Jeje
138 Healing 3 Ability to heal self and others. Healers cannot heal wounds inflicted by fairy magic.
188 Health Transference 2 User can restore their own health by taking health from other characters.
127 Heat Manipulation 4 Ability to create, shape, and manipulate fire. This includes the ability to set flammable objects on fire or superheat objects, manipulate and solidify heat to move objects, and create fire or heat for use in defense/attacks. Can manipulate both living and non-living things, but ability to manipulate carbon in living things is more limited.
115 Hellhound 3 Appearance includes black fur or scales with red and yellow glowing eyes. Carnivorous. Can also include super senses.
Created by: Rae
432 Herbalism 1 User has the ability to make the natural effects of herbs stronger or weaker
16 Hermaphrodite 0 Horse has both male and female body parts, but has only limited ability to reproduce as either male or female, and is otherwise sterile.
560 Hippocampus Mimicry 3 User can use the abilities of a hippocampus, including: breathing underwater, scales, having an aquatic tail, laying eggs (may have a brood pouch), and the ability change colors in order to blend in with their surroundings. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
444 Hippogryph Mimicry 3 User can use the abilities of a hippogryph, including: wings, talons, paws, beak, bird of prey vision, love or lust inducement, and egg laying. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
482 Hope Embodiment 2 Users become the living physical manifestations or personifications of hope and gain the ability to feed on the hope of everyone and everything including themselves. Users can project a small amount of hope unto others and convert hope into energy, using it as a full source to extend their own life span, as a weapon, or to enhance users other powers. Users may never age and may be immune to death unless certain conditions are met. The user is weaker around those filled with despair.
Created by: Sid
233 Horn 1 Any type of horns/antlers, from a traditional unicorn horn to rams horns or deer antlers. Horns are limited to horns on the head of the horse only. Profiles and TEGs should list the specific type of horn a character has.
317 Housecat Mimicry 1 User can use the abilities of a housecat, including: enhanced senses; growing claws; having a cat tail or cat ears; and meowing. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
58 Hypersensitive Hearing 1 Enhanced hearing, can be difficult to control and can cause pain to the user.
189 Hypnotism 3 Ability to cause others to do your bidding, can be vocal, by touch, or (if combined with traits like telepathy) mental.
508 Ice Armor Generation 2 The ability to create armor out of ice surrounding the entire body
458 Ice Magic 6 Magic is channeled through ice and cold. Abilities are stronger near ice, snow, and cold objections and environments, and weak against others with fire and heat based abilities. Subject to the trait description for Magic.
Created by: Vanilla Custard
129 Ice Manipulation 4 Ability to create, shape, and manipulate ice. This includes the ability to freeze objects, manipulate ice to move objects, and create ice for use in defense/attacks.
191 Ice Mimicry 2 User can use the abilities of ice, including: freezing anything they touch, being the color of ice, sprouting ice armor along small parts of the body (mane/tail/etc.) Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
161 Illusionism 4 Ability to create and manipulate illusions. These illusions have no physical form, but affect the senses of the character(s) being targeted. Illusions can be either designed completely by the illusionist, or can be inspired by the individual undergoing the illusion.
309 Illustrated Coat Shifting 2 Coat can shift to display any moving, playable scene that they have seen.
37 Immortality 0 Impervious to death except in cases in which the player desires death for the character. The character can be weakened and take damage but will not die without express permission of the player.
116 Incendia Intus 2 Body runs incredibly hot, causing no damage to self, but anyone not immune to heat will become injured by the character's touch.
94 Indentured Magic 6 Character is tied to a certain location and can never leave. In return, that character has magic, which is channeled through the land they are tied to. Their magic is strongest when they are in their land, and they only have small bits of power outside their land (1 space level traits outside their land). Subject to the description for Magic.
28 Infrared Vision 1 Can see in the infrared range, which makes hot things stand out against the cool rather than rely on visible light.
Created by: Colby
380 Insect Manipulation 3 Ability to control all insects to the will of the user.
62 Intangibility 1 Ability to make self unable to be touched. Can be used to pass through objects.
63 Invisibility 1 Ability to disappear from sight, but still present physically, and can be smelled and heard. Can be controlled or uncontrolled.
24 Invisible Wings 1 Wings are visible until user is off the ground/flying, in which case they become invisible and it looks like the character is floating.
416 Iron Shifting 2 Ability to shift into an iron form. Character is strong against piercing or other such attacks, but weak to water and moves more slowly.
234 Ivory Armor 2 Organic ivory plates grow from the body until they overlap, much like barding on a knight's destrier. With great age they can grow until they lock into place, causing death.
522 Jack-o-Lantern 2 User has no visible eyes but instead, orange flickering light shines from the eyes, mouth and nostrils at night, as well as any open wounds they may have. Skin is slightly tougher than normal and can be red, orange, brown, grey-blue, or white in color. Leaves, vines, or flowers may grow in the mane and tail. If mortally wounded, the user can regrow from scattered seeds. Characters have an inexplicable fear of deer, squirrels, and large cats.
Created by: Ratty
407 Jewel Touched 0 Characters with this trait are, quite literally, jewel touched. Their appearance may reflect various gems in different ways, including hooves, eyes, and coats. Some characters have gems that grow from their body as well.
Created by: Anodyne
91 Jungle Magic 6 Character is tied to the Jungle and can never leave. In return, that character has magic, which is channeled through the Jungle. Their magic is strongest when they are in their land, and they only have small bits of power outside their land (1 space level traits outside their land). Subject to the description for Magic.
Created by: Machina
292 Kelpie Mimicry 3 User can use the abilities of a kelpie, including: breathing underwater, enhanced physical attraction, adhesive skin, scales, and elongated jaws or sharp teeth. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
228 Kelpie Shapeshifting 4 Ability to take on all or part of the form of a kelpie. This includes enhanced physical attractiveness, smooth skin with adhesive secretion through pores, eloganted jaw with rows of needle sharp teeth and croc-like body underwater. Adhesive secretions are limited by distance from water; will not express from skin when far away from it, and works best with direct contact with water.
491 Kitsune Shifting 4 Ability to take on the form of a kitsune, a fox-like creature with multiple tails (growing more as they age, up to nine) and may have aesthetics relating to a particular element of their choice. While in this form users have the ability to possess others and minor abilities related to their theme element. In both forms, users have enhanced beauty, an extended lifespan, and the ability to create harmless fox-fire lights.
336 Kraken Mimicry 3 User can use the abilities of a Kraken, including: tentacles, beak, fear induction, camouflage, resistance to cold/pressure. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
220 Krampus Physiology 4 The user is or has the ability to take on all or part of the form of Krampus. The form of Krampus includes goats horns, cloven hooves, fear induction, enhanced speed, agility, and endurance.
17 Lamprey Mouth 0 Has the jawless toothed, funnel-like sucking mouth of a lamprey
368 Leaf Manipulation 3 Ability to create, shape, and manipulate leaves. This includes the ability to manipulate leaves to move objects and create leaves for use in defense/attacks.
193 Levitation 1 Ability to float in the air.
265 Light Absorption 2 The ability to temporarily absorb light from users surroundings and redirect it in beams of light or as a shield, or to store the light and emanate a soft glow in the darkness. Users also have the ability to create darkness by absorbing all the light in dim areas. Users cannot absorb light during the night, even from the stars and the moon. The longer one spends in darkness, the weaker one will become.
34 Light Armor 2 The ability to form armor made of light around the user's body for defense.
464 Light Aura 1 Ability to project a thin aura of light of varying spectrums, useable for protection in close combat.
194 Light Beam Emission 2 Ability to emit beams of light that can penetrate any substance.
132 Light Manipulation 4 Ability to create, shape and manipulate visible light. This includes the ability to shift light to create minor illusions (e.g. making self invisible briefly), manipulate and solidify light to move objects, and create light for use in defense/attacks. Powers are stronest during the day.
477 Light Trail 0 User leaves behind a trail of light wherever they go.
487 Lightning 0 Lightning flashes frequently across the users body. The lightning is purely aesthetic.
337 Lightning Magic 6 Magic is channeled through lightning/electricity. Abilities are stronger during storms, and weak against others with earth or ground abilities. Subject to the trait description for Magic.
134 Lightning Manipulation 4 Ability to create, shape and manipulate lightning. This includes the ability to manipulate and solidify lightning to move objects, and create lightning for use in defense/attacks.
157 Limited Clairvoyance 2 Ability to gain information about an object, character, location, or physical event that is currently taking place using sight outside of the normal range of detection. User cannot affect these events or see into the future and are limited to sight only (cannot hear, feel, or experience these events with any other senses).
38 Limited Immortality 0 Longer lifespan than average, but not immortal.
279 Limited Rot Regeneration 1 Ability to bring back to life things that rot via magical source (not naturally).
85 Limitless Self-Manipulation 5 Ability to change ones body shape, size, gender, color, and wings/horn appearance. Also includes the ability to change into any real animal, any extinct animal, and any mythical creature, as well as change portions of their body into those animals. Also includes the ability to turn (part or whole) into an inanimate object, such as a rock or a cloud.
318 Lion Mimicry 1 User can use the abilities of a lion, including: enhanced senses; growing clawed paws or sharp teeth; having a mane; having a lion tail; and roaring. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
65 Liquification 1 Ability to change body into liquid form.
375 Living Lightning Rod 0 Lightning is more likely to strike or strike near them during a storm, but they are able to endure it. Does not include ability to control or harness lightning in battle.
266 Love Empowerment 2 The more users with this power are loved by others, the stronger/faster the user will become, and the slower user will age (though this ability does not grant immorality). Users will never have superhuman skills, but will have more endurance and strength than a normal horse, so long as their life is surrounded by love. This ability also works in reverse. The less love in the users life, the weaker they will become and the faster they will age.
162 Love Illusionism 2 Ability to sense others’ romantic desires and glamour oneself to match.
502 Love Manipulation 3 The user can sense and manipulate all the aspects of love, of themselves and others, including the ability to increase, decrease, and create love. This power is strongest with those that the users knows well, and weaker with those who the user is not as familiar.
195 Lunar Protection 1 Protection by the moon's light (light acts like a shield around the user). Powers are stronger at night, and when the moon is full.
255 Lying Nose Curse 0 Skin on the nose will turn bright cherry red when lying.
485 Madness Magic 6 Magic is channeled through the users state of mind. Power is directly linked to how unstable they are in the moment, while control is inversely affected. If user is lucid, only 1-2 space type abilities will be possible, but with greater precision, but if user is in a fractured state of mind, abilities will be stronger, but the outcomes will be increasingly unpredictable. Weak against mental-based powers. Subject to the description for Magic.
95 Magic 6 The ability to use any trait listed in the database, subject to the limitations of the magicians source of power. All magicians are inherently immortal if they choose and can change appearance at will. Each magicians power is channeled through a particular element or object, and is subject to certain weakness as found in the individual descriptions for those types of magic.
246 Magic Outcome Manipulation 5 The ability to manipulate the outcome of any magic, in a manner consistent with the original intent of the magic. e.g. if someone is trying to burn the user, user could reflect the fire instead. Must only manipulate magic, i.e. not shapeshifting.
80 Malleable Anatomy 2 Ability to modify flesh and bones (height, color, and general looks) to assume a different appearance. There is always one feature on their body they cannot change, typically eye color.
503 Marten Mimicry 1 User can use the abilities of a marten including: physical appearance (fur, bushy tail, rounded ears), sharp teeth, and the ability to feed on fruit or carrion if desired. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
135 Memory Manipulation 3 Ability to alter others memories, including making them think things happened that didnt, making them forget things that did happen, and changing details of memories. Also includes the ability to send and receive memories, but unable to send or receive emotions or thoughts attached to the memory. Memories are limited to the perception of the character to whom the memory belongs.
549 Memory Reading 2 Ability to view the memories of another character, but unable to pick up the emotions or thoughts attached to the memory. The memory is limited to the perception of that individual. Does not include sending their own memories.
548 Memory Sharing 1 Ability to send memories to another character, but unable to send emotions or thoughts attached to the memory. The memory is limited to the perception of the individual. Does not include receiving memories from others.
163 Mental Barrier 3 Ability to protect yourself and others from mental abilities. As an example, telekinesis is a mental attack; character could stop someone from lifting a rock but if its already flying in the air, youll still get beamed upside the head.
197 Metal Aging 2 Ability to accelerate the decay of metal, making it pitted and weak.
136 Metal Manipulation 4 Ability to create, shape and manipulate metal. This includes the ability to manipulate metal to move objects, and create metal for use in defense/attacks.
164 Mind Blocking 2 The ability to block the effects of all mental traits such as mind reading, dream manipulation, and illusionism. The user can only block the effects of these traits on themselves.
166 Mind Control 3 Ability to take over someone's mind, giving them verbal commands they must follow.
168 Mind Reading 2 Ability to listen in on other's thoughts, but not send messages or influence them.
402 Moderate Size Manipulation 1 Ability to grow larger or shrink down, within a few hands difference in size. Can be entire body or single limbs.
18 Mood Color Changing 1 Color changes with mood, uncontrolled.
514 Moonlight Manipulation 4 Ability to create, shape and manipulate moonlight. This includes the ability to shift light to create minor illusions (e.g. making self invisible briefly), manipulate and solidify light to move objects, and create light for use in defense/attacks. Powers are strongest during clear nights.
Created by: Savage
295 Moth Control 1 Ability to control moths.
272 Multi-Mythical Animal Shapeshifting 5 Ability to shift into multiple mythical species. This can also include shifting parts of the body (e.g. eyes, tail, coat patterns). Natural form is equid.
490 Murmuration 2 Ability to turn into and travel as a flock of birds, size of the flock increases with age. Birds do not behave independently of one another but individuals can be killed or otherwise destroyed. As long as at least one bird survives, the user is capable of reforming but may be severely weakened or die after heavy losses.
435 Musical Aura 1 Ability to generate a thin aura of either pleasant or harsh musical tones, only discernible when in close proximity to the user.
Created by: Calcifer
247 Natural Armor Formation 2 Ability to generate armor from any naturally occurring substance, i.e: diamond, iron, grass, clouds.
96 Necromancy 5 Involves death and the deceased. This includes the ability to manipulate the dead, death, souls, life force, etc; the ability to communicate with the dead by either summoning an apparition or raising the body for purposes of divination; and the ability to create undead minions.
Created by: Shelbi
169 Negative Empathy 2 Ability to drain emotions from others, but cannot otherwise influence or read others' emotions.
329 Nereid Shapeshifting 4 Ability to take on all or part of the form of a Nereid. This includes enhanced physical attractiveness, scaled skin, ability to breath under water, ability to resist pressure, and a long life. While in Nereid form, user can manipulate bodies of water (must be near an existing body of water, more powerful in/close to the water, cannot create water or pull from the ground).
Created by: Calcifer
42 Never Ages 0 A form of immortality, except the horse is stuck as a child.
471 Night Entity 5 User has control over night itself. Users can manipulate darkness and teleport through shadows. Includes the ability to place the immediate area under a temporary night. Users appearance is typically made of the night sky (with or without stars), and edges tend to be indistinct. Users mane and tail are typically wispy and indistinct, as if made up of stardust, and they often trail stardust behind them. Users are weak during the daytime, particularly when the sun is at its peak, and against light-based traits.
Created by: Jenger
425 Night Manipulation 5 Ability to create, shape and manipulate all elements of the night. This includes the ability to manipulate the moon/stars, induce sleep, and to manipulate shadows and darkness. Powers are strongest at night.
29 Night Vision 1 Ability to see in the dark.
377 Nightmare Induction 1 Ability to induce nightmares in sleeping horses.
472 Ocean Entity 5 User has control over the ocean itself. Users can control salt water and sand when within eyesight of the ocean, induce relaxation in others, and create temporary illusions of being at the beach or underwater. Puddles of water fill their hoofprints. User can go between aquatic and terrestrial forms. Aquatic form is scaled, finned, with an aquatic tail, and terrestrial form is made of sand, driftwood, and other beach debris, with a mane and tail formed of saltwater. User is weak against fire and heat based traits, and cannot remain away from the ocean for long periods of time (particularly in dry climates).
Created by: Bruja
488 Osteomancy 1 Ability to see possible futures in the patterns made by a collection of bones/shells/sticks/other small natural objects. Subset of Precognition. Predictions are not always accurate.
371 Panther Mimicry 1 User can use the abilities of a panther, including: enhanced senses; paws or sharp teeth; having panther tail; and super strength. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
529 Patchwork 2 User has a stitched together appearance. If a certain area is damaged, user can replace it with a new body part that they collect. Users feel minimal pain and are not strongly affected by the elements.
Created by: Cassi
381 Peace Induction 1 The ability to make others feel at peace.
424 Peace Manipulation 3 User has the power to influence all forms of peace, including mental, physical, spiritual and conceptual ones, within the land they reside and can extend mild control over nearby lands/others. The user can end conflicts and may be able to help quell wars
149 Personal Rain Cloud 1 Character has their own personal rain cloud that follows them around. Literally will never stop raining over the character, and they cannot control the rain coming down.
200 Petrification 2 Ability to turn others to stone.
75 Phasing 1 Ability to make one's own body immaterial to pass through objects.
338 Phoenix Magic 6 Magic is channeled through the powers of a phoenix. Abilities are stronger when the user is young and grows weak with age, but like a regular phoenix the magician will constantly be reborn. In addition, abilities are stronger near fire and heat, and weak against others with water and iron based abilities. Subject to the trait description for Magic.
391 Phoenix Shifting 4 Ability to take on the form of a phoenix, which manifests as a very large bird-like creature. While in this form users can carry immensely heavy loads, ignite people or things on fire by touch, have healing tears, and can teleport through fire. In both horse and avian forms, users have the ability to rapidly heal from all nonfatal injuries, and can regenerate into a new and fully healed form of themselves upon their death.
48 Phoenix-Type Immortality 0 After a set period of time, the body immolates, rebirthing itself in fire. Body is exactly the same as the first time, no wounds, scars, or blemishes carry over.
476 Phosphorescence 0 User absorbs light throughout the day and emits it at night.
524 Pixie Shifting 2 Shifts into a small bird-sized horse, with butterfly-like wings and a shimmery coat. Leaves a faint trail of pixie dust as they travel.
Created by: Colby
517 Plant Dragon 4 The ability to shift into a plant dragon. This can also include shifting parts of the body (eyes, tail, coat patterns, etc.). Natural form is equid. While in dragon form, users are able to spit poison, revive flora in small areas around them, and can have wings. Their dragon form can be no larger than a bus/truck.
387 Plant Magic 6 Magic is channeled through plants. Abilities are strongest around areas of dense vegetation and weakest in desert-like areas and against fire/heat and disease based abilities. Subject to the trait description for Magic.
Created by: Laura & Squirt
151 Plant Manipulation 4 Ability to create, shape and manipulate plants. This includes the ability to cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure, revive withered or dead plants, or kill living plants.
469 Plant Mimicry 3 User can use the abilities of a plant, including: physical appearance (made of plant matter), regeneration, self-sustenance, enhanced strength, or an enhanced lung capacity. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
470 Plant Shifting 4 Ability to shift into any plant, including the ability to shift into “alien” plants that are capable of movement. This can also include shifting parts of the body (eyes, tail, coat patterns, etc.). While in plant form, the user can regenerate, take their sustenance from the sun, and will have enhanced strength and lung capacity.
67 Poison Barbs 2 Porcupine-like quills that erupt at will from the skin on the torso/neck, the ends of which are poisonous by varying degrees, chosen by the wielder. The poison can be cured by the traited licking it.
70 Poison Gas 2 Emits poison gas through bodily functions.
248 Poison Manipulation 3 The ability to create, shape and manipulate poisons and poisonous substances. This includes the ability to induce pain or sickness in other character (with player permission), solidify poison molecules use in defense/attacks, and user has immunity to poisons.
68 Poison Secretion 2 Ability to secret poison from one's skin.
408 Poisonous Bodily Fluids 2 User’s bodily fluids (saliva, blood, etc.) are all poisonous. Contact with these bodily fluids will cause minor to severe reactions in living things, with the severity of the reaction depending on amount of exposure or length of exposure. If the poison comes into contact with the victim’s own bloodstream or it is ingested (i.e. if they are bitten and it breaks skin, or they ingest one of her bodily fluids) it might ultimately result in death.
511 Porcelain 1 Body made entirely of porcelain.
Created by: Savage
19 Porcupine Quills 1 Spikes with barbs on the ends that cover the body.
170 Possession 3 Ability to physically possess others' bodies. User does not have to leave their own body during the possession, but their hold over the other character will be stronger if they leave their own body. Can only possess one horse at a time.
201 Power Augmentation 2 Ability to magnify another's trait.
198 Precognition 2 Users can foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
290 Psychokinesis 5 Ability to create, shape and manipulate matter.
545 Psychometry 2 The ability to gain information from an object or location about past events through means other than the typical senses. Must be physically touching object or standing in the exact location of an event to see the visions. The user is able to sense what happened (see, hear, etc) but is unable to pick up emotional residue of the event.
534 Pumpkin Mimicry 1 User can use the abilities of a pumpkin, including: root feeding, shades of orange color changing, a stem horn, and giantism (up to 30hh).
Created by: Vanilla Custard
241 Rabbit Tail 0 Horse has a horse-sized scut (fluffy rabbit tail) instead of a normal horse tail.
447 Rage induction 1 The ability to make others feel rage.
434 Rainbow Aura 1 Ability to project a thin aura of rainbow colored light, used for protection in close combat.
97 Raven Magic 6 Magic is channeled through ravens. This magic is weak against predator-based shapeshifters and violent weather. Subject to the trait description for Magic.
Created by: Kyra
308 Reflective Teleportation 2 Ability to teleport using the power of their own reflection. Can use any reflective surface to teleport to any other reflective surface.
Created by: Venge
43 Regenerating Rotting Flesh 0 Body slowly rots with age until it reaches the point that it would fall apart, then restores itself to a fresh state only to start the process over again.
50 Regeneration 1 After a critical wound, the body reforms into a healthy new one which may bear no resemblance to the old one. A variant of Serial Immortality.
20 Reptilian 1 Lizard-like appearance, including scaling, forked tongue, etc.
44 Restoration of Youth 1 Can restore a horse's youth (their own or another's) but only by stealing it from another character. The amount they de-age someone is the same amount they speed-age another.
384 Resurrection 0 Ability to come back to life after death.
Created by: Insane
21 Retractable Fangs 1 Fangs that conceal themselves when not needed.
178 Rot Inducement 2 Ability to rot organic material, but cannot reverse the process.
254 Rots in Shadows 0 Flesh begins to rot off if exposed to shadows.
390 Sacrifice Embodiment 3 Users become the living physical representation of the concept of sacrifice. Whatever the user sacrifices can be used to create new powers, increase powers, to kill enemies, to resurrect someone, etc. The user cannot create without sacrificing something equal in return (i.e. to resurrect someone, the user must die).
345 Sand Manipulation 4 Ability to create, shape and manipulate sand. This includes the ability to manipulate sand to move objects, and create sand for use in defense/attacks.
283 Sandstorm Creation 2 Ability to create sandstorms, but cannot stop or control the storm once started.
322 Scales 0 Body is covered or partly covered in reptilian or snake-like scales. Scales are as penetrable as normal skin.
31 Scaling 1 A type of body armor consisting of scales that are more resistant to damage than regular skin except along the underside of the horse. The scale color matches the original coat. Alternatively, scales can be scattered on coat.
251 Scrying Eye 1 Blind eye that functions like a scrying mirror; those who look into the eye can see their future in it.
Created by: Queenie
404 Sea serpent shifting 4 Ability to take all or part of the form of a sea serpent. Their serpent form uses gills to breathe, and often has black scales, red eyes, sharp teeth, and a mane hanging from its neck, never growing longer than 15 feet. In both forms, users can breathe underwater, endure colder than normal temperatures, camouflage themselves, and use fear inducement.
303 Self -- Healing 2 Ability to heal self through their given element.
202 Self Aura Manipulation 2 The ability to see and change the user's own aura in order to manipulate the self (e.g. change their mood by shifting the color of their aura, give themselves perfect health via a glowing aura - though this cannot heal wounds, only sickness).
181 Self Detonation and Reformation 3 Ability to explode and reform, which can cause damage to those around you. You can re-form in a new location.
182 Self Disintegration 3 Ability to break oneself down into dust/molecules/etc and reform. You can re-form in a new location.
294 Self Graying 0 Ability of a horse that is graying to change their coat color to any shade of their own graying process.
273 Self Healing 2 Ability to heal self immediately from a wound of any severity. The ability to rapidly heal from any injury, regenerating tissue almost instantaneously. This keeps the user from aging and effectively makes them immortal.
183 Self Sustenance 0 Ability to survive without eating.
83 Self-Aurification 2 Ability to turn self to gold.
84 Self-Manipulation 4 Ability to change one's body shape, size, gender, color, and wings/horn appearance. Also includes the ability to change into any real animal, any extinct animal, and any mythical creature with an equine base (unicorn, pegasus, hippocampus, hippogriff, etc), as well as change portions of their body into those animals.
287 Self-Shrinking 1 Ability to shrink body to bug size. Can only grow back to original height.
439 Selkie Shifting 4 Ability to take all or part of the form of a selkie. Users have a seal form and a horse form, but they shed their selkie skin when in horse form, and if it is stolen from them they are unable to shift back to seal form. Their seal form is often larger than a regular seal. In both forms, users can breathe underwater and endure colder than normal temperatures. Users might also be supernaturally attractive, and have extra attractive voices that can weave weak illusions or compulsions.
45 Semi-Undead 0 Prolonged lifespan, slower to bleed, lower body temperature.
46 Serial Immortality 0 After a set period of time, the body immolates, rebirthing itself. Body is exactly the same as the first time, no wounds, scars, or blemishes carry over.
71 Shadow Camouflage 1 Ability to become invisible in shadows.
222 Shadow Creature 3 Made of solid darkness. Has large, round yellow eyes and sharp black teeth, silent footsteps, lack of scent, and can conjure and travel through portals of darkness. Does not require food.
Created by: Venge
340 Shadow Magic 6 Magic is channeled through shadows/darkness. Abilities are stronger a night, and weak against others with light based abilities. Subject to the trait description for Magic.
Created by: Kiara
504 Shadow Shifting 2 Ability to shift into a shadow form. Character is stronger in dark areas with more shadows but weak against light.
497 Shadow Trail 0 User leaves behind a trail of shadows wherever they go.
427 Shadow Wings 1 Ability to create working wings out of shadow for self. Wings work best at night or in dark areas. In bright light or during the daytime, wings will be weaker and user will not be able to sustain flight.
506 Shadows 0 User has aesthetic, smoke-like shadows that move independently and unpredictably
82 Shapeshifting 3 The ability to shift into multiple natural species. This can also include shifting parts of the body (e.g. eyes, tail, coat patterns). Natural form is equid.
Other Names: Multi-Animal Shapeshifting
277 Shapeshifting Wings 2 Wings that, in their default state, are traditional pegasus wings. User can change the material of their wings to any natural substance, but holding the new material requires energy.
559 Shark Mimicry 1 User can use the abilities of a shark, including: shark skin, gills, shark tail, fins, and sharp teeth/elongated mouth. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
22 Sharp Hooves 1 Hooves that have a sharp cutting edge.
423 Sharp Teeth 1 User has sharper than normal teeth, which may resemble any number of creatures.
179 Shattering 2 Ability to cause objects to shatter. Doesn't need to be touching the objects to do so (though explosion will be stronger if character is in contact with the object).
357 Silk Manipulation 3 Ability to create, shape and manipulate silk. This includes the ability to manipulate silk to move objects, and create silk for use in defense/attacks.
3 Single Animal Shapeshifting 2 Named as ____-shifting, this is the ability to shift into a single natural species. This can also include shifting parts of the body (eyes, tail, coat patterns, etc.). Natural form is equid.
271 Single Mythical Animal Shapeshifting 4 Named as ____-shifting, this is the ability to shift into a single mythical species. This can also include shifting parts of the body (eyes, tail, coat patterns, etc.). Natural form is equid.
51 Singular Regeneration 1 After a critical wound, the body reforms into a healthy new one which may bear no resemblance to the old one. User can only regenerate once. A variant of Regeneration.
326 Siren Song 1 The ability to emit a song or noise that is extremely enticing to those who hear it. It may compel others to approach the singer and view the singer as extremely attractive, but only if within hearing distance.
72 Size Manipulation 2 Ability to grow larger or shrink down. Can be entire body or single limbs. Limited to no larger than a bus.
53 Skeletal Appearance 0 Grotesquely thin, appearing to look like skin stretched over bones. Not to be confused with Undead Appearance.
253 Skeleton Physiology 2 The ability to take the form of a reanimated skeleton. Users typically lack physical weaknesses (such as pain, need to rest, and vulnerability to environmental effects), but tend to be more fragile in their skeletal form.
296 Skeleton Vision 0 Sees others as skeletons.
331 Sky Color Changing 1 Coat changes colors to reflect the sky, uncontrolled.
155 Sky Manipulation 5 Ability to create, shape and manipulate all elements of the sky. This includes the ability to manipulate flying animals, manipulate the weather, and to fly without wings. Powers are strongest during the day.
400 Smoke Manipulation 4 Ability to create, shape, and control smoke. Everything created is permeable, but can make them very dense and hard to navigate. Does not include the ability to create or manipulate fire.
393 Snake Mimicry 1 User can use the abilities of a snake, including: growing fangs or scales, unhinging their jaw, and having an enhanced sense of smell through their tongue. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
563 Snow Creation 2 Ability to create snow and snow storms, but has no control over them once created.
Created by: Kyra
550 Snowflakes 0 Snowflakes collect in mane and tail and swirl around the user.
Created by: Jassal
117 Solid Gold 2 Body made entirely of gold.
343 Sorrow Aura 1 Ability to generate a thin aura of sorrow, used for protection in close combat. Requires permission of opposing characters player to use.
399 Soul Summoning 3 The ability to summon up to two souls from the dead at any given time to serve user. Souls are transparent, can pass through solid objects, and use limited telekinesis (small objects).
443 Sound Manipulation 3 Ability to shape and manipulate sound. This includes the ability to change how others hear or perceive a sound, make sounds louder or softer, and change the resonance of any sound. The user can use sound at resonant frequencies to break non-living matter.
332 Sound Mimicry 1 Ability to mimic any sound found in nature.
422 Spinal Mane 0 the mane of this horse does not stop at the withers, instead growing continuously down the spine until it joins with the base of the tail.
Created by: Calcifer
69 Spontaneous Poison Gas 1 Sneezes and farts poison gas, but only when frightened; cannot be controlled or stopped until they are no longer frightened.
180 Spontaneous Shattering 1 Uncontrolled ability to cause objects to shatter whenever users hear anything over 40 dB (think someone whispering or a quiet library).
260 Spring Entity 5 User has control over spring itself. Use can control plants and animals, create springtime showers, and make it so the immediate area is in a temporary state of spring. Users are twice as fertile (one extra roll for twins). A trail of falling petals and a warm, cozy feeling follows the user, but can but shut off at will. Users appearance have thick layer of bark instead of hair/skin, which encases the entire body like armor. A faint green glow filters between the cracks in the bark, and pupil-less eyes are the same color green. Users mane and tail are made of stringy, strong plant-like material and theres dogwood-type flowers growing throughout. Users live via photosynthesis and do not require food. But like the plants, users tend to suffer in winter and become extremely sick during this season.
Created by: Venge
540 Sprite 4 Sprite (4) - A mythical, faerie-like spirit that may reside near water or in forests. They have two forms: an equine form and a sprite form. In their sprite form they are small in stature (6hh-10hh), winged, and glow at night. They are weak against fire-based and air-based traits. Abilities may vary based on whether the character is a water sprite or a tree sprite. Abilities can include: camouflage, zoolingualism, fairy dust, plant manipulation, water manipulation, water walking. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
Created by: Savage
238 Star Aura 1 The ability to surround oneself with an aura of starlight, typically used for protection in close-combat. Can only be used on a clear night when stars can be seen.
102 Star Magic 6 Magic is channeled through the stars. Abilities are stronger a clear night, and weak during the day and against dark based abilities. Subject to the trait description for Magic.
Created by: Shelbi
515 Star Mimicry 2 User can use the abilities of stars, including: burning anything they touch, glowing, serial immortality, and increased strength at nighttime. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
Created by: Cassi
143 Starlight Manipulation 4 Ability to create, shape and manipulate starlight light. This includes the ability to shift light to create minor illusions (e.g. making self invisible briefly), manipulate and solidify light to move objects, and create light for use in defense/attacks. Powers are strongest during the night when the sky is clear.
433 Stars 0 User is surrounded by tiny, floating stars. These stars are purely aesthetic.
418 Stone Hooves 0 Hooves are made of some type of stone or jewel material. Aesthetic only, these hooves are no harder/more dangerous than regular hooves
392 Stone Manipulation 3 Ability to create, shape, and manipulate stones. This includes the ability to manipulate stones to move objects and create stones for use in defense/attacks.
36 Stoneskin 2 Ability to toughen up skin to a stone-like consistency and strength.
494 Storm Cloud Wings 1 Ability to create working wings out of storm clouds for self, which drip small amounts of water. Wings work best during stormy and overcast days. In sunshine, wings will be weaker and user will not be able to sustain flight.
Created by: Colby
535 Storm Creation 2 Ability to create minor storm/rain/hail clouds and/or gusts of wind, but has no control over them once created.
Created by: Vanilla Custard
544 Storm Entity 5 User has control over storms themselves. Users can manipulate weather—controlling storms and inducing inclement weather in their immediate area such as strong winds, torrential rain, hail, lightning, and thunder. User appearance is usually dark grays, blues, and purples with white hair. They have sporadic lightning appearing beneath the surface of their skin, lighting them like a storm cloud. They are surrounded by perpetual fog and mist and can often begin to feel sick during pleasant weather, such as a sunny day, where their natural elements are more suppressed. Their power can often be tied to their emotions and if they are upset, difficult for them to control.
Created by: Laura
537 Storm Magic 6 Magic is channeled through storms (thunder/snow/hurricane/etc). Abilities are stronger in inclement weather and weak against those with earth abilities. Subject to the trait description for Magic.
Created by: Jenger
576 Stratosian Aura 0 User is surrounded by a light breeze that may settle or intensify slightly with emotions. This breeze is purely aesthetic and cannot be controlled.
575 Stratosian Eyes 0 Eyes match the sky in any weather or time of day with no visible pupil. They enable the user to see very well in high light and can only be expressed by someone with Stratosian in their lineage.
519 Straw Hair 0 Character has hair made of straw or hay. User can eat their own hair but it takes a while to grow back.
Created by: Ciel
145 Straw Manipulation 1 Ability to create, shape and manipulate straw. This includes the ability to manipulate straw to move objects, and create straw for use in defense/attacks.
389 Strong Heart 2 Users possess a very potent heart both spiritually and physically. Users have better stamina than the average horse and are able to resist magical traits that are used with malicious intent.
73 Sublimation 1 Ability to dissolve into a natural, immaterial substance (e.g. mist or smoke); can slowly move around, making incredibly hard to detect.
569 Summer Appearance 0 Body is coated in living fire with bright red glittery mane/tail. A trail of harmless flames follows users around, but can be shut off at will.
Created by: Leah
259 Summer Entity 5 User has control over summer itself. User can control fire and earth, induce heat in others to the point that they can overheat (with player permission), and make it so the immediate area is in a temporary state of summer. You can also create summer storms (from rain storms to thunderstorms). A trail of harmless flames follows users around, but can be shut off at will. Users body is coated in living fire, which can be harmless or harmful � depending on users mood. The skin beneath the flames is charred black with red cracks, and red pupil-less eyes . Users mane and tail are also bright red. Extreme cold is extremely detrimental to users health. A week of exposure will make user terribly sick. Prolonged exposure (one BQ year) will kill the user.
Created by: Venge
489 Sunbeam Teleportation 2 User can teleport through sunbeams.
235 Sunlight Manipulation 4 Ability to create, shape and manipulate sunlight light. This includes the ability to shift light to create minor illusions (e.g. making self invisible briefly), manipulate and solidify light to move objects, and create light for use in defense/attacks. Powers are strongest during the day on a clear day.
428 Sunlight Wings 1 Ability to create working wings out of sunlight for self. Wings work best during the day or in bright areas. In darkness or during the nighttime, wings will be weaker and user will not be able to sustain flight.
364 Super Hearing 1 User has enhanced hearing.
342 Super Senses 2 User has enhanced senses.
252 Super Speed 1 The ability to move at extraordinary physical speed.
361 Super Strength 1 Twice as strong as an average horse.
499 Sylph 4 An elemental, winged spirit of air. They have one form where they are invisible and intangible. When in this form, they float along the wind and cannot touch the ground or they risk becoming trapped and dying. When they are solid, they remain semi-translucent. They are weak to the elements of water, earth, and fire. Users have the abilities of a sylph, including: wind manipulation, ethereal appearance, self sustenance, and light aura. Character may have up to 4 spaces of traits. If there is a fitting trait not listed, feel free to contact an owner or officer.
190 Tactile Hypnosis 2 Ability to hypnotize others through touch, enabling you to influence their minds. Must remain touching in order to conduct hypnosis.
323 Talons 1 Horse has long, raptor-like clawed feet rather than hooves.
204 Tattoo Animation 1 Ability to make tattoos come alive separate from yourself.
216 Teenage Lust Projection 1 Ability to induce lust/love, but only in adolescent horses (3-5 years).
174 Telekinesis 2 Ability to pick up objects and move them with your mind.
175 Telepathic Bond 1 A mental link with another character that allows the characters to share emotions and thoughts.
176 Telepathy 3 The ability to read others’ thoughts and to transmit one’s thoughts to others. Does not include the ability to sense emotion or mood.
205 Teleportation 2 The ability to travel instantaneously from one place to another. Possible to end up in the wrong location when traveling to places the user has not yet visited. Can take one horse or one object no larger than a horse with them. When traveling with someone/something, user cannot travel as far and will need more time to recover.
262 Temporal Manipulation 4 Ability to speed up and slow down time. This power also allows user to see the past and predict possible futures. Users can travel somewhat in time within a few hours.
Created by: Devin
264 Temporal Repairing 3 The ability to heal both animate and inanimate objects by rewinding time around the injured creature or broken object. Certain things are inevitable though, and death cannot be avoided or reversed. The energy to rewind time must come from somewhere else, pulling from nearby life. To heal horses and things the user loves, users must take the energy from themselves or someone/something else that they love. Users cannot reverse damage inflicted by fairy magic.
382 Temporal Rewind 2 Ability to rewind time into the past, but cannot alter time.
520 Thestral 3 A haunting version of a pegasus, thestrals have an emaciated form and large, bat-like wings. They can only be seen by those who have witnessed death and will be completely invisible to anyone else. Thestrals have enhanced senses, super speed, are carnivorous, and can use ghost whispering.
Created by: Squirt
177 Thought Projection 1 Ability to broadcast your thoughts to others, but cannot hear others' thoughts in return.
376 Thunderbird Mimicry 3 User can use the abilities of a thunderbird, including: having a beak, wings, thunderous wingbeats, lightning markings, electric induction, living lightning rod, and uncontrollable hydrokinesis. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
Created by: Bruja
397 Thunderbird Shifting 4 The ability to shift into one of the many species of thunderbird (maximum size of a bus). This can also include shifting parts of the body (eyes, tail, coat patterns, etc.). Their thunderbird form can be no larger than a bus/truck. Natural form is equid. Able to use the abilities of a thunderbird including electric induction, living lightning rod, and ability to make it rain. Character may have up to 4 spaces of characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
Created by: Bruja
206 Tracking 1 Ability to follow people with a low likelihood of being noticed.
60 Trait Immunity 4 A combination of Mind Blocking and specific trait immunity, users are immune to mental traits and from suffer direct harm from elemental traits.
207 Trait Mimicry 5 Ability to copy any trait you encounter. This can be limited to a short distance or touch only. The duration varies, but other horse must be nearby in order to continue mimicry.
221 Trait Negation 2 Ability to cancel another's trait. Some versions can only cancel psionic type traits, some just physical, some both. Some work at a distance, or only when the nihilist is touching the target.
Other Names: Nihilism, Trait Snitching
362 Trickery 1 Ability to tell falsehoods with a greater than average chance of being believed.
409 Trickster 5 Tricksters have the abilities of telekinesis, invisibility, teleportation, shape-shifting, and colour-changing. Every time a trickster uses their abilities, the horns on their head will grow and get a colourful spot on their coat which marks them as tricksters.
Created by: Squirt
369 Turns into skeleton at night 1 Ability to fully transform their own body into a skeleton at night.
165 Tusks 1 Tusks are elongated, continuously growing front teeth, usually but not always in pairs, that protrude well beyond the mouth
574 Twilight Magic 6 Magic is channeled through twilight, the mixed essence of light and darkness. Abilities are stronger in twilight hours or on cloudy days and weak against purely light-based traits. Subject to the trait description for Magic.
147 Twilight Manipulation 4 Ability to manipulate twilight, mixed essence of light and darkness. This includes the ability to shift light to create minor illusions (e.g. making self invisible briefly) or cover objects in darkness, manipulate and solidify light and darkness to move objects, and create light and darkness for use in defense/attacks. Powers will be strongest in twilight hours, or on cloudy days where light and dark mix.
539 Twin Telepathy 1 The ability to read the thoughts of the user’s twin and to transmit one’s thoughts to that twin. Does not include the ability to sense emotion or mood. Cannot be used for anyone other than their twin.
528 Uncontrollable Seasonal Color Changing 1 Users coat changes color with the seasons: green in spring and summer, gold/red in autumn, and brown in winter.
Created by: Kahzie & Leah
538 Uncontrollable Shapeshifting 2 Can shift entirely or partially into any natural species but user has no control of their shifting. Natural form is equid.
144 Uncontrollable Shooting Star Manipulation 1 User can slightly control shooting stars but will be mostly unsuccessful. Attempts usually result in shooting stars raining down randomly around the user, which is liable to cause accidental forest fires.
445 Uncontrollable Single Object Shifting 1 Named as uncontrollable ___ shifting, users randomly shift entirely or partially into a specific animal/object. User has no control of their shifting. Natural form is equid.
366 Undead 1 Users with this power lack physical weaknesses, such as pain, need to rest, vulnerability to basic environmental effects (such as extreme temperatures), etc, while some still need to consume various substances (blood, flesh, life-force).
52 Undead Appearance 0 Appearing physically undead, with a patchy coat, filmy eyes, festering wounds, skeletal, etc. Not to be confused with Skeletal Appearance.
352 Vampire Mimicry 3 User can use the abilities of a vampire, including: fangs, bat wings, supernatural senses (smell, hearing, sight), super speed, enhanced physical attraction, and enthrallment. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer. User also experiences extreme weakness when exposed to sunlight and fire.
Created by: Helsinki
224 Venomous Bite 2 Horse has fangs that produce venom. Bite is toxic, but rarely deadly. As a horse ages, their bite becomes progressively more toxic.
154 Vision Manipulation 3 Ability to manipulate the vision of yourself and others, including removing/giving, altering, and seeing what others have seen. You can only manipulate the vision of those in your line of sight or those who have agreed to form a bond with you. Other senses including smell and sound are not included.
Created by: Insane
398 Vision Sharing 2 The ability to see currently occuring events through the eyes of another. Includes only sight; no other senses
572 Water Color Changing 1 Water Color Changing - Uncontrollably changes colour when water comes in contact with coat/hair (cool colours in colder water, warm colours in warmer water).
Created by: Squirt
556 Water Demon 4 Characters can be any color but have scales instead of fur (either full body or in patches), gills, two to four horns, a black forked tongue, emit a glowing red aura, and have the ability to shift their lower bodies into a fish or shark tail when in water. Abilities include enhanced physical attractiveness, water manipulation, fear aura, single water-animal shifting (must pick only one animal), possession, medium hypnosis or enthrallment, water immunity, telekinesis, telepathy, and restoration of youth. Player must pick traits that add up to 4 spaces and use only those traits.
Created by: Leah
507 Water Entity 5 User has control over ​water​ itself. Users can ​manipulate water​ and can teleport between existing bodies of water​. ​User has water resistant fur or scales, fins, and is able to breathe and see underwater.​​ Puddles of water fill their hoofprints. ​ User is weak against fire and heat based traits, and cannot remain ​in dry climates​ for long periods of time.
353 Water Magic 6 Magic is channeled through water. Abilities are stronger near bodies of water and in wet weather, and weak against others with lightning and heat based abilities. Subject to the trait description for Magic.
284 Water Manipulation 4 Ability to create, shape and manipulate water. This includes the ability to manipulate water to move objects, and create water for use in defense/attacks.
210 Water Teleportation 2 The ability teleport through different bodies of water. Possible to end up in the wrong location when traveling to places the user has not yet visited.
211 Water Walking 1 Ability to walk on water.
229 Water Wings 1 Ability to create working wings out of water for self. Must be near a source of water to create wings. In hotter climates, wings will require more water to sustain flight (e.g. cannot fly as long in the Desert as on the beach).
437 Weak Self Healing 1 The ability to rapidly heal from serious injuries, regenerating tissue almost instantaneously. Smaller and/or less critical wounds are slower to heal. This keeps the user from normal aging and results in an abnormally long life span
150 Weather Manipulation 4 The ability to affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or controlling the intensity of the weather. Does not include control of weather events � dictating exactly where lighting or a tornado strikes, etc.
411 Wendigo 3 Wendigo’s have extreme melanism (they are completely black, from their coat to their muscles and blood), black antlers, always appear emaciated/skeletal (almost thestral-like), and are carnivorous. Being in the presence of a wendigo can cause uncontrollable nightmares in others, but the wendigo is unable to stop this.
Created by: Squirt
412 Wendigo Mimicry 2 User has some of the attributes of a Wendigo, including: extreme melanism (they are completely black, from their coat to their muscles and blood), black antlers, appearing emaciated/skeletal (almost thestral-like), and are carnivorous. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
429 Werewolf Mimicry 3 User can use the abilities of a werewolf, including: sharp teeth, claws, enhanced senses, super speed, super strength, self healing, wolfish appearance, etc. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer
153 White Fire Manipulation 5 Ability to create, shape and manipulate fire that is white/blue in appearance and burns at a much hotter intensity than normal fire, sometimes able to completely incinerate objects. This includes the ability to set flameable objects on fire, manipulate and solidify fire to move objects, and create fire for use in defense/attacks.
Created by: Kyra
449 White Magic 6 Magic is channeled through users moral code. Abilities are weak against mind-based abilities. Subject to the description for Magic.
Created by: Squirt
386 Wind Exhalation 2 User can exhale gusts of wind, ranging from light breeze to hurricane-force. The stronger the exhalation, the more energy it costs the user. User cannot control the wind once it's been exhaled.
280 Wind Manipulation 4 The ability to create, shape, and manipulate wind. This includes the ability to control the intensity of the wind and create wind for use in defense/attacks.
533 Wind Whispering 2 Ability to send a short message by whispering it into the wind. The user takes the chance that it could be intercepted or reach the wrong ears along the way. The more they use their gift, the user's message is able to travel further and be heard by a larger audience.
Created by: Mirage
236 Wings 1 Traditional pegasus wings. The color can be determined by the player, but must be in line with the horse's color. Specific types of wings, such as Butterfly Wings, will be listed as such.
258 Winter Entity 5 User has control over winter itself. User can control ice and wind, create any type of wintry storm (from snow flurries to ice storms to full-on blizzards), induce cold in others to the point that they can freeze to death (with player permission), and make it so the immediate area is in a temporary state of winter. A trail of falling snow tends to follow users around, but this can be stopped at will. Users appearance is a hard layer of living ice that serves as armor and the skin beneath is now hard and cracked, and a blue light glows from the cracks. Users pupil-less eyes are also the same shade of glowing blue, and their mane and tail are also blue. Extreme heat is detrimental to a users health. Prolonged exposure (one BQ year) will kill a user.
Created by: Venge
565 Winter Manipulation 5 Ability to create, shape and manipulate all elements of winter. This includes the ability to manipulate the weather to create snow and ice, change the temperature in an area to be cold, and to stay warm in any weather. Powers are strongest in the winter months and colder climates and are weaker in the summer and near significant sources of heat.
Created by: Kyra
513 Wish Embodiment 2 Users temporarily become the physical manifestation of others’ wishes. Users have no control over their shifting and cannot dictate when they shift or what they shift into.
Created by: Savage
98 Wish Granting 4 Ability to grant wishes and traits, anything permanent or game changing needs permission before being granted.
282 Witchcraft 5 The ability to make potions and/or cast spells that have magical effects. Witchcraft requires that a potion be made, or a spell cast with words, in order for the magic to have any effect (cannot simply think something and have it happen).
420 Wolf Manipulation 3 Ability to manipulate wolves to the will of the user.
316 Wolf Mimicry 1 User can use the abilities of a wolf, including: enhanced senses; growing claws or sharp teeth; having wolf ears, feet or tail; and howling. Character may have up to 3 characteristics. If there is a fitting characteristic not listed, feel free to contact an owner or officer.
302 Wound Transferal 2 Ability to transfer damage from anyone to another individual (with players’ permission).
Created by: Venge
118 Xenomorph 4 A twisted, predatory version of equines. These creatures have an armoured body, an elongated head, and a prehensile armoured tail tipped with a deadly knife blade. They have dual mouths, with a secondary set that is capable of being punched out through their open jaws. The first female in a hive or family may have their head crowned by elaborate spines and those under her have the more common domed head. They are feral creatures and carnivorous. Their blood is acidic and capable of causing severe burns when spilt. When a xenomorph is pregnant with another of its kind it will lay an egg and the larva within it requires another host to gestate within before violently bursting free, killing the host. They can become pregnant with non-xenomorph babies and carry them as a normal pregnancy, but thanks to their hostile bodies these children can have a higher chance at rolling defects.
Created by: Squirt
493 Xenomorph Hybrid 3 A more balanced combination of horse and xenomorph. Their bodies are armoured but not as extensively and they still possess the characteristic prehensile knife tail. They are omnivorous and tend more towards being semi-feral or clear-minded. They have acidic blood but it is not as concentrated as full xenomorphs. Mares with this trait are able to safely carry children regardless of whether they have the xenomorph trait or not.
Created by: Squirt
230 Yoshi Tongue 1 Long, sticky tongue.
212 Zoolingualism 2 Ability to talk to animals.